head to head · open source

LosslessCut vs openscreen

LosslessCut has 43,864 GitHub stars, 2,174 forks, 300 open issues and last shipped 5 days ago. openscreen has 3,046 stars, 191 forks, 43 open issues and last shipped yesterday. LosslessCut leads on adoption by 1,340% (43,864 vs 3,046 stars). LosslessCut is written in TypeScript under GPL-2.0; openscreen is written in TypeScript under MIT. LosslessCut has attracted 5% as many forks as stars, openscreen 6%. openscreen was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 2 topic tags (ffmpeg, video-editor), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

LosslessCut ★ 44K openscreen ★ 3.0K category Miscellaneous

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Side by side

LosslessCut openscreen
GitHub stars ★ 44K ★ 3.0K
License GPL-2.0 MIT
Written in TypeScript TypeScript
Last push 2026-09-14 2026-09-18
Forks ⑂ 2.2K ⑂ 191
Self-hosting Yes Yes
Data ownership Your server Your server

pick LosslessCut if

  • You weight community size — 44K stars and counting
  • You want the GPL-2.0 license terms
  • Your stack matches TypeScript
  • You value the larger contributor base for long-term maintenance

full LosslessCut profile →

pick openscreen if

  • You want the openscreen feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches TypeScript
  • You evaluated both and openscreen fits your workflow better

full openscreen profile →

About LosslessCut

LosslessCut is a cross platform desktop application for lossless editing of video, audio, and subtitle files. Built with Electron and TypeScript, it serves as a graphical interface to FFmpeg, enabling users to perform precise cuts, trims, merges, and track manipulations without re encoding, thus preserving original quality. It targets users who need to rapidly process media files—such as raw footage from cameras, drones, or smartphones—where re encoding would be time consuming and degrade fidelity.

read the full LosslessCut overview →

About openscreen

OpenScreen is a free, MIT licensed, GPU accelerated desktop screen recorder and video editor for Windows, macOS, and Linux that turns a raw capture into a polished product demo, aimed at developers, product teams, and technical marketers who need demo video without subscriptions or watermarks.

read the full openscreen overview →

More in Miscellaneous

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opencut vs losslesscut opencut vs audacity opencut vs shotcut opencut vs darktable opencut vs krita opencut vs openshot opencut vs gimp opencut vs kdenlive firecrawl vs godot firecrawl vs gdevelop godot vs home-assistant firecrawl vs monogame firecrawl vs sbox godot vs gdevelop godot vs monogame godot vs sbox firecrawl vs home-assistant firecrawl vs cratedb firecrawl vs gladys-assistant home-assistant vs opencut godot vs cratedb godot vs gladys-assistant home-assistant vs cratedb opencut vs cratedb

More Photo & Video Editors projects

Compare either of these against the rest of the Photo & Video Editors field.

LosslessCut vs OpenCut LosslessCut vs sharp LosslessCut vs rembg LosslessCut vs Audacity LosslessCut vs filepond LosslessCut vs Shotcut LosslessCut vs ImageToolbox LosslessCut vs palmier-pro LosslessCut vs Darktable LosslessCut vs Krita LosslessCut vs TagStudio LosslessCut vs photoview

Frequently asked questions

Is LosslessCut or openscreen more popular?

LosslessCut has 43,864 GitHub stars and openscreen has 3,046. LosslessCut has the larger community by that measure.

Are LosslessCut and openscreen free?

Both are open source. LosslessCut is licensed under GPL-2.0 and openscreen under MIT. Neither carries a licence fee.

What is the difference between LosslessCut and openscreen?

LosslessCut is written in TypeScript and openscreen in TypeScript. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, LosslessCut or openscreen?

Choose LosslessCut if you want the larger community (43,864 stars) or its GPL-2.0 licence terms. Choose openscreen if its feature set, stack or MIT licence fits better. Both are self-hostable.