head to head · open source

firecrawl vs MonoGame

firecrawl has 181,627 GitHub stars, 9,834 forks, 621 open issues and last shipped yesterday. MonoGame has 14,428 stars, 3,107 forks, 766 open issues and last shipped 2 days ago. firecrawl leads on adoption by 1,159% (181,627 vs 14,428 stars). firecrawl is written in TypeScript under AGPL-3.0; MonoGame is written in C# under a custom or non-standard licence. firecrawl has attracted 5% as many forks as stars, MonoGame 22%. firecrawl was the more recently maintained of the two, and both are self-hostable with no licence fee.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

firecrawl ★ 182K MonoGame ★ 14K category Miscellaneous

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Side by side

firecrawl MonoGame
GitHub stars ★ 182K ★ 14K
License AGPL-3.0 Custom / other
Written in TypeScript C#
Last push 2026-09-17 2026-09-16
Forks ⑂ 9.8K ⑂ 3.1K
Self-hosting Yes Yes
Data ownership Your server Your server

pick firecrawl if

  • You weight community size — 182K stars and counting
  • You want the AGPL-3.0 license terms
  • Your stack matches TypeScript
  • You value the larger contributor base for long-term maintenance

full firecrawl profile →

pick MonoGame if

  • You want the MonoGame feature set and don't need the biggest community
  • You prefer the Custom / other license terms
  • Your stack matches C#
  • You evaluated both and MonoGame fits your workflow better

full MonoGame profile →

About firecrawl

Firecrawl is an open source web context API that enables AI agents to search, scrape, and interact with websites at scale. It lives in the AI and data extraction ecosystem, providing structured, LLM ready outputs from unstructured web content. Built in TypeScript and licensed under AGPL 3.0, it supports both self hosting and a hosted service via firecrawl.dev.

read the full firecrawl overview →

About MonoGame

MonoGame is a free, open source C and .NET game framework for building cross platform games. It lives in the .NET game development ecosystem and is positioned as one framework for creating games on desktop PCs, mobile devices, and consoles. It is an open source re implementation of Microsoft's discontinued XNA Framework, used to create games such as Streets of Rage 4, Carrion, Celeste, and Stardew Valley.

read the full MonoGame overview →

More in Miscellaneous

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Frequently asked questions

Is firecrawl or MonoGame more popular?

firecrawl has 181,627 GitHub stars and MonoGame has 14,428. firecrawl has the larger community by that measure.

Are firecrawl and MonoGame free?

Both are open source. firecrawl is licensed under AGPL-3.0, and MonoGame has no licence declared in this registry. Both are free to self-host.

What is the difference between firecrawl and MonoGame?

firecrawl is written in TypeScript and MonoGame in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, firecrawl or MonoGame?

Choose firecrawl if you want the larger community (181,627 stars) or its AGPL-3.0 licence terms. Choose MonoGame if its feature set, stack or Custom / other licence fits better. Both are self-hostable.