head to head · open source
firecrawl vs MonoGame
firecrawl has 197,942 GitHub stars, 10,457 forks, 621 open issues and last shipped yesterday. MonoGame has 14,602 stars, 3,119 forks, 766 open issues and last shipped yesterday. firecrawl leads on adoption by 1,256% (197,942 vs 14,602 stars). firecrawl is written in TypeScript under AGPL-3.0; MonoGame is written in C# under a custom or non-standard licence. firecrawl has attracted 5% as many forks as stars, MonoGame 21%. firecrawl was the more recently maintained of the two, and both are self-hostable with no licence fee.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| firecrawl | MonoGame | |
|---|---|---|
| GitHub stars | ★ 198K | ★ 15K |
| License | AGPL-3.0 | Custom / other |
| Written in | TypeScript | C# |
| Last push | 2026-11-02 | 2026-11-02 |
| Forks | ⑂ 10K | ⑂ 3.1K |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick firecrawl if
- You weight community size — 198K stars and counting
- You want the AGPL-3.0 license terms
- Your stack matches TypeScript
- You value the larger contributor base for long-term maintenance
pick MonoGame if
- You want the MonoGame feature set and don't need the biggest community
- You prefer the Custom / other license terms
- Your stack matches C#
- You evaluated both and MonoGame fits your workflow better
About firecrawl
🔥 Firecrawl The API to search, scrape, and interact with the web at scale. 🔥 The web context API to find sources, extract content, and turn it into clean Markdown or structured data your agents can ship with. Open source and available as a hosted service. Pst. Hey, you, join our stargazers :) Why Firecrawl? Industry leading reliability : Covers 96% of the web, including JS heavy pages — no proxy headaches, just clean data (see benchmarks) Blazingly fast : P95 latency of 3.4s across millions of pages, built for real time agents and dynamic apps LLM ready output : Clean markdown, structured JSON, screenshots…
read the full firecrawl overview →
About MonoGame
MonoGame One framework for creating powerful cross platform games Supported Platforms • Resources • Samples • Support and Contributions • Source Code • Helpful Links • License Overview MonoGame is a simple and powerful .NET framework for creating games for desktop PCs, video game consoles, and mobile devices using the C programming language. It has been successfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many others. It is an open source re implementation of the discontinued Microsoft's XNA Framework. Supported Platforms We support a growing list of platforms across…
read the full MonoGame overview →
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Frequently asked questions
Is firecrawl or MonoGame more popular?
firecrawl has 197,942 GitHub stars and MonoGame has 14,602. firecrawl has the larger community by that measure.
Are firecrawl and MonoGame free?
Both are open source. firecrawl is licensed under AGPL-3.0, and MonoGame has no licence declared in this registry. Both are free to self-host.
What is the difference between firecrawl and MonoGame?
firecrawl is written in TypeScript and MonoGame in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, firecrawl or MonoGame?
Choose firecrawl if you want the larger community (197,942 stars) or its AGPL-3.0 licence terms. Choose MonoGame if its feature set, stack or Custom / other licence fits better. Both are self-hostable.