head to head · open source

LosslessCut vs beutl

LosslessCut has 43,948 GitHub stars, 2,182 forks, 300 open issues and last shipped 8 days ago. beutl has 1,232 stars, 60 forks, 61 open issues and last shipped today. LosslessCut leads on adoption by 3,467% (43,948 vs 1,232 stars). LosslessCut is written in TypeScript under GPL-2.0; beutl is written in C# under MIT. LosslessCut has attracted 5% as many forks as stars, beutl 5%. beutl was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (video-editor), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

LosslessCut ★ 44K beutl ★ 1.2K category Miscellaneous

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Side by side

LosslessCut beutl
GitHub stars ★ 44K ★ 1.2K
License GPL-2.0 MIT
Written in TypeScript C#
Last push 2026-09-14 2026-09-22
Forks ⑂ 2.2K ⑂ 60
Self-hosting Yes Yes
Data ownership Your server Your server

pick LosslessCut if

  • You weight community size — 44K stars and counting
  • You want the GPL-2.0 license terms
  • Your stack matches TypeScript
  • You value the larger contributor base for long-term maintenance

full LosslessCut profile →

pick beutl if

  • You want the beutl feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches C#
  • You evaluated both and beutl fits your workflow better

full beutl profile →

About LosslessCut

LosslessCut is a cross platform desktop application for lossless editing of video, audio, and subtitle files. Built with Electron and TypeScript, it serves as a graphical interface to FFmpeg, enabling users to perform precise cuts, trims, merges, and track manipulations without re encoding, thus preserving original quality. It targets users who need to rapidly process media files—such as raw footage from cameras, drones, or smartphones—where re encoding would be time consuming and degrade fidelity.

read the full LosslessCut overview →

About beutl

Beutl (pronounced /bjútəl/) is a free, MIT licensed, cross platform video editing and compositing application written in C on the latest .NET, built for editors, compositors, and C developers who need an extensible editor that runs on Windows, Linux, and macOS.

read the full beutl overview →

More in Miscellaneous

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More Photo & Video Editors projects

Compare either of these against the rest of the Photo & Video Editors field.

LosslessCut vs OpenCut LosslessCut vs sharp LosslessCut vs rembg LosslessCut vs Audacity LosslessCut vs filepond LosslessCut vs Shotcut LosslessCut vs ImageToolbox LosslessCut vs palmier-pro LosslessCut vs Darktable LosslessCut vs libvips LosslessCut vs imgproxy LosslessCut vs Krita

Frequently asked questions

Is LosslessCut or beutl more popular?

LosslessCut has 43,948 GitHub stars and beutl has 1,232. LosslessCut has the larger community by that measure.

Are LosslessCut and beutl free?

Both are open source. LosslessCut is licensed under GPL-2.0 and beutl under MIT. Neither carries a licence fee.

What is the difference between LosslessCut and beutl?

LosslessCut is written in TypeScript and beutl in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, LosslessCut or beutl?

Choose LosslessCut if you want the larger community (43,948 stars) or its GPL-2.0 licence terms. Choose beutl if its feature set, stack or MIT licence fits better. Both are self-hostable.