head to head · open source
LosslessCut vs postprocessing
LosslessCut has 44,281 GitHub stars, 2,197 forks, 300 open issues and last shipped 5 days ago. postprocessing has 2,874 stars, 251 forks, 30 open issues and last shipped yesterday. LosslessCut leads on adoption by 1,441% (44,281 vs 2,874 stars). LosslessCut is written in TypeScript under GPL-2.0; postprocessing is written in JavaScript under Zlib. LosslessCut has attracted 5% as many forks as stars, postprocessing 9%. postprocessing was the more recently maintained of the two, and both are self-hostable with no licence fee.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
← all 20902 open source comparisons
Side by side
| LosslessCut | postprocessing | |
|---|---|---|
| GitHub stars | ★ 44K | ★ 2.9K |
| License | GPL-2.0 | Zlib |
| Written in | TypeScript | JavaScript |
| Last push | 2026-09-30 | 2026-10-04 |
| Forks | ⑂ 2.2K | ⑂ 251 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick LosslessCut if
- You weight community size — 44K stars and counting
- You want the GPL-2.0 license terms
- Your stack matches TypeScript
- You value the larger contributor base for long-term maintenance
pick postprocessing if
- You want the postprocessing feature set and don't need the biggest community
- You prefer the Zlib license terms
- Your stack matches JavaScript
- You evaluated both and postprocessing fits your workflow better
About LosslessCut
LosslessCut is a cross platform desktop application for lossless editing of video, audio, and subtitle files. Built with Electron and TypeScript, it serves as a graphical interface to FFmpeg, enabling users to perform precise cuts, trims, merges, and track manipulations without re encoding, thus preserving original quality. It targets users who need to rapidly process media files—such as raw footage from cameras, drones, or smartphones—where re encoding would be time consuming and degrade fidelity.
read the full LosslessCut overview →
About postprocessing
Postprocessing is a JavaScript post processing library for three.js that gives WebGL developers a passes and effects pipeline for applying fullscreen image effects to a rendered scene in real time.
read the full postprocessing overview →
More in Miscellaneous
Related comparisons
More Photo & Video Editors projects
Compare either of these against the rest of the Photo & Video Editors field.
Frequently asked questions
Is LosslessCut or postprocessing more popular?
LosslessCut has 44,281 GitHub stars and postprocessing has 2,874. LosslessCut has the larger community by that measure.
Are LosslessCut and postprocessing free?
Both are open source. LosslessCut is licensed under GPL-2.0 and postprocessing under Zlib. Neither carries a licence fee.
What is the difference between LosslessCut and postprocessing?
LosslessCut is written in TypeScript and postprocessing in JavaScript. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, LosslessCut or postprocessing?
Choose LosslessCut if you want the larger community (44,281 stars) or its GPL-2.0 licence terms. Choose postprocessing if its feature set, stack or Zlib licence fits better. Both are self-hostable.