head to head · open source
LosslessCut vs basis_universal
LosslessCut has 44,281 GitHub stars, 2,197 forks, 300 open issues and last shipped 5 days ago. basis_universal has 3,116 stars, 347 forks, 128 open issues and last shipped 1 months ago. LosslessCut leads on adoption by 1,321% (44,281 vs 3,116 stars). LosslessCut is written in TypeScript under GPL-2.0; basis_universal is written in C++ under Apache-2.0. LosslessCut has attracted 5% as many forks as stars, basis_universal 11%. LosslessCut was the more recently maintained of the two, and both are self-hostable with no licence fee.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| LosslessCut | basis_universal | |
|---|---|---|
| GitHub stars | ★ 44K | ★ 3.1K |
| License | GPL-2.0 | Apache-2.0 |
| Written in | TypeScript | C++ |
| Last push | 2026-09-30 | 2026-09-01 |
| Forks | ⑂ 2.2K | ⑂ 347 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick LosslessCut if
- You weight community size — 44K stars and counting
- You want the GPL-2.0 license terms
- Your stack matches TypeScript
- You value the larger contributor base for long-term maintenance
pick basis_universal if
- You want the basis_universal feature set and don't need the biggest community
- You prefer the Apache-2.0 license terms
- Your stack matches C++
- You evaluated both and basis_universal fits your workflow better
About LosslessCut
LosslessCut is a cross platform desktop application for lossless editing of video, audio, and subtitle files. Built with Electron and TypeScript, it serves as a graphical interface to FFmpeg, enabling users to perform precise cuts, trims, merges, and track manipulations without re encoding, thus preserving original quality. It targets users who need to rapidly process media files—such as raw footage from cameras, drones, or smartphones—where re encoding would be time consuming and degrade fidelity.
read the full LosslessCut overview →
About basis_universal
Basis Universal is an open source C++ GPU texture codec system that lets developers encode images, HDR content, and short animations once into a supercompressed interchange file and transcode them on demand to nearly any GPU texture format.
read the full basis_universal overview →
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Frequently asked questions
Is LosslessCut or basis_universal more popular?
LosslessCut has 44,281 GitHub stars and basis_universal has 3,116. LosslessCut has the larger community by that measure.
Are LosslessCut and basis_universal free?
Both are open source. LosslessCut is licensed under GPL-2.0 and basis_universal under Apache-2.0. Neither carries a licence fee.
What is the difference between LosslessCut and basis_universal?
LosslessCut is written in TypeScript and basis_universal in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, LosslessCut or basis_universal?
Choose LosslessCut if you want the larger community (44,281 stars) or its GPL-2.0 licence terms. Choose basis_universal if its feature set, stack or Apache-2.0 licence fits better. Both are self-hostable.