head to head · open source

LosslessCut vs autoshade

LosslessCut has 44,544 GitHub stars, 2,218 forks, 300 open issues and last shipped yesterday. autoshade has 673 stars, 52 forks, 0 open issues and last shipped yesterday. LosslessCut leads on adoption by 6,519% (44,544 vs 673 stars). LosslessCut is written in TypeScript under GPL-2.0; autoshade is written in Rust under MIT. LosslessCut has attracted 5% as many forks as stars, autoshade 8%. autoshade was the more recently maintained of the two, and both are self-hostable with no licence fee.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

LosslessCut ★ 45K autoshade ★ 673 category Miscellaneous

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Side by side

LosslessCut autoshade
GitHub stars ★ 45K ★ 673
License GPL-2.0 MIT
Written in TypeScript Rust
Last push 2026-10-13 2026-10-13
Forks ⑂ 2.2K ⑂ 52
Self-hosting Yes Yes
Data ownership Your server Your server

pick LosslessCut if

  • You weight community size — 45K stars and counting
  • You want the GPL-2.0 license terms
  • Your stack matches TypeScript
  • You value the larger contributor base for long-term maintenance

full LosslessCut profile →

pick autoshade if

  • You want the autoshade feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches Rust
  • You evaluated both and autoshade fits your workflow better

full autoshade profile →

About LosslessCut

LosslessCut is a cross platform desktop application for lossless editing of video, audio, and subtitle files. Built with Electron and TypeScript, it serves as a graphical interface to FFmpeg, enabling users to perform precise cuts, trims, merges, and track manipulations without re encoding, thus preserving original quality. It targets users who need to rapidly process media files—such as raw footage from cameras, drones, or smartphones—where re encoding would be time consuming and degrade fidelity.

read the full LosslessCut overview →

About autoshade

AutoShade is an MIT licensed, Rust based RAW photo developer for photographers who want an AI first pass on a card of RAW files while still seeing exactly what changed, in numbers, before trusting it: a GPT vision advisor proposes an inspectable EditRecipe , and a deterministic local engine renders it, exporting Lightroom compatible XMP sidecars across 24 RAW formats plus baked images.

read the full autoshade overview →

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Frequently asked questions

Is LosslessCut or autoshade more popular?

LosslessCut has 44,544 GitHub stars and autoshade has 673. LosslessCut has the larger community by that measure.

Are LosslessCut and autoshade free?

Both are open source. LosslessCut is licensed under GPL-2.0 and autoshade under MIT. Neither carries a licence fee.

What is the difference between LosslessCut and autoshade?

LosslessCut is written in TypeScript and autoshade in Rust. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, LosslessCut or autoshade?

Choose LosslessCut if you want the larger community (44,544 stars) or its GPL-2.0 licence terms. Choose autoshade if its feature set, stack or MIT licence fits better. Both are self-hostable.