head to head · open source
three.js vs hanko
three.js has 117,439 GitHub stars, 36,894 forks, 386 open issues and last shipped yesterday. hanko has 9,060 stars, 1,023 forks, 64 open issues and last shipped yesterday. three.js leads on adoption by 1,196% (117,439 vs 9,060 stars). three.js is written in JavaScript under MIT; hanko is written in Go under AGPL-3.0. three.js has attracted 31% as many forks as stars, hanko 11%. hanko was the more recently maintained of the two, and both are self-hostable with no licence fee.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
← all 20902 open source comparisons
Side by side
| three.js | hanko | |
|---|---|---|
| GitHub stars | ★ 117K | ★ 9.1K |
| License | MIT | AGPL-3.0 |
| Written in | JavaScript | Go |
| Last push | 2026-11-02 | 2026-11-02 |
| Forks | ⑂ 37K | ⑂ 1.0K |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick three.js if
- You weight community size — 117K stars and counting
- You want the MIT license terms
- Your stack matches JavaScript
- You value the larger contributor base for long-term maintenance
pick hanko if
- You want the hanko feature set and don't need the biggest community
- You prefer the AGPL-3.0 license terms
- Your stack matches Go
- You evaluated both and hanko fits your workflow better
About three.js
three.js [![NPM Package][npm]][npm url] [![Build Size][build size]][build size url] [![NPM Downloads][npm downloads]][npmtrends url] [![jsDelivr Downloads][jsdelivr downloads]][jsdelivr url] [![Discord][discord]][discord url] JavaScript 3D library The aim of the project is to create an easy to use, lightweight, cross browser, general purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons. Examples — Docs — Manual — Wiki — Migrating — Questions — Forum — Discord Usage This code creates a…
read the full three.js overview →
About hanko
About Hanko Hanko is an open source authentication and user management solution that is easy to integrate, framework agnostic, and built on privacy first principles like data minimalism and phishing resistance. Supports all modern authentication methods: passwords, MFA, passkeys, social logins, and SAML SSO Flexible configuration options, including passkey only, OAuth only, and user deletable passwords Easy integration with Hanko Elements web components A robust API that handles all authentication and onboarding flow states, enabling fast, reliable custom frontend implementations API first, lightweight, cloud…
read the full hanko overview →
More in Miscellaneous
Related comparisons
More Gaming projects
Compare either of these against the rest of the Gaming field.
Frequently asked questions
Is three.js or hanko more popular?
three.js has 117,439 GitHub stars and hanko has 9,060. three.js has the larger community by that measure.
Are three.js and hanko free?
Both are open source. three.js is licensed under MIT and hanko under AGPL-3.0. Neither carries a licence fee.
What is the difference between three.js and hanko?
three.js is written in JavaScript and hanko in Go. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, three.js or hanko?
Choose three.js if you want the larger community (117,439 stars) or its MIT licence terms. Choose hanko if its feature set, stack or AGPL-3.0 licence fits better. Both are self-hostable.