head to head · open source
Godot vs raylib-go
Godot has 119,026 GitHub stars, 27,195 forks, 18,870 open issues and last shipped 3 days ago. raylib-go has 2,553 stars, 210 forks, 8 open issues and last shipped 2 months ago. Godot leads on adoption by 4,562% (119,026 vs 2,553 stars). Godot is written in C++ under MIT; raylib-go is written in C under Zlib. Godot has attracted 23% as many forks as stars, raylib-go 8%. Godot was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-engine), so they are genuine substitutes rather than adjacent tools.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| Godot | raylib-go | |
|---|---|---|
| GitHub stars | ★ 119K | ★ 2.6K |
| License | MIT | Zlib |
| Written in | C++ | C |
| Last push | 2026-10-23 | 2026-08-15 |
| Forks | ⑂ 27K | ⑂ 210 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick Godot if
- You weight community size — 119K stars and counting
- You want the MIT license terms
- Your stack matches C++
- You value the larger contributor base for long-term maintenance
pick raylib-go if
- You want the raylib-go feature set and don't need the biggest community
- You prefer the Zlib license terms
- Your stack matches C
- You evaluated both and raylib-go fits your workflow better
About Godot
Godot Engine 2D and 3D cross platform game engine Godot Engine is a feature packed, cross platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web based platforms and consoles. Free, open source and community driven Godot is completely free and open source under the very permissive MIT license. No…
read the full Godot overview →
About raylib-go
raylib go Golang bindings for raylib, a simple and easy to use library to enjoy videogames programming. raylib C source code is included and compiled together with bindings. Note that the first build can take a few minutes. It is also possible to use raylib go without cgo (see requirements below). Requirements cgo Ubuntu apt get install libgl1 mesa dev libxi dev libxcursor dev libxrandr dev libxinerama dev libwayland dev libxkbcommon dev Fedora dnf install mesa libGL devel libXi devel libXcursor devel libXrandr devel libXinerama devel wayland devel libxkbcommon devel macOS On macOS, you need Xcode or Command…
read the full raylib-go overview →
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Frequently asked questions
Is Godot or raylib-go more popular?
Godot has 119,026 GitHub stars and raylib-go has 2,553. Godot has the larger community by that measure.
Are Godot and raylib-go free?
Both are open source. Godot is licensed under MIT and raylib-go under Zlib. Neither carries a licence fee.
What is the difference between Godot and raylib-go?
Godot is written in C++ and raylib-go in C. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, Godot or raylib-go?
Choose Godot if you want the larger community (119,026 stars) or its MIT licence terms. Choose raylib-go if its feature set, stack or Zlib licence fits better. Both are self-hostable.