head to head · open source

Godot vs MonoGame

Godot has 117,369 GitHub stars, 26,777 forks, 18,870 open issues and last shipped yesterday. MonoGame has 14,428 stars, 3,107 forks, 766 open issues and last shipped 2 days ago. Godot leads on adoption by 713% (117,369 vs 14,428 stars). Godot is written in C++ under MIT; MonoGame is written in C# under a custom or non-standard licence. Godot has attracted 23% as many forks as stars, MonoGame 22%. Godot was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 4 topic tags (game-development, game-engine, gamedev, open-source), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

Godot ★ 117K MonoGame ★ 14K category Miscellaneous

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Side by side

Godot MonoGame
GitHub stars ★ 117K ★ 14K
License MIT Custom / other
Written in C++ C#
Last push 2026-09-17 2026-09-16
Forks ⑂ 27K ⑂ 3.1K
Self-hosting Yes Yes
Data ownership Your server Your server

pick Godot if

  • You weight community size — 117K stars and counting
  • You want the MIT license terms
  • Your stack matches C++
  • You value the larger contributor base for long-term maintenance

full Godot profile →

pick MonoGame if

  • You want the MonoGame feature set and don't need the biggest community
  • You prefer the Custom / other license terms
  • Your stack matches C#
  • You evaluated both and MonoGame fits your workflow better

full MonoGame profile →

About Godot

Godot Engine is a free, MIT licensed, cross platform 2D and 3D game engine that ships an editor, a class reference, export templates, and one click deployment to desktop, mobile, web and console targets, aimed at game developers who want to own their toolchain and their games without royalties.

read the full Godot overview →

About MonoGame

MonoGame is a free, open source C and .NET game framework for building cross platform games. It lives in the .NET game development ecosystem and is positioned as one framework for creating games on desktop PCs, mobile devices, and consoles. It is an open source re implementation of Microsoft's discontinued XNA Framework, used to create games such as Streets of Rage 4, Carrion, Celeste, and Stardew Valley.

read the full MonoGame overview →

More in Miscellaneous

firecrawl ★ 182K Home Assistant ★ 91K OpenCut ★ 90K OpenBB ★ 73K Jellyfin ★ 57K LosslessCut ★ 44K

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Frequently asked questions

Is Godot or MonoGame more popular?

Godot has 117,369 GitHub stars and MonoGame has 14,428. Godot has the larger community by that measure.

Are Godot and MonoGame free?

Both are open source. Godot is licensed under MIT, and MonoGame has no licence declared in this registry. Both are free to self-host.

What is the difference between Godot and MonoGame?

Godot is written in C++ and MonoGame in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, Godot or MonoGame?

Choose Godot if you want the larger community (117,369 stars) or its MIT licence terms. Choose MonoGame if its feature set, stack or Custom / other licence fits better. Both are self-hostable.