head to head · open source
Godot vs probo
Godot has 119,457 GitHub stars, 27,336 forks, 18,870 open issues and last shipped yesterday. probo has 1,493 stars, 245 forks, 93 open issues and last shipped yesterday. Godot leads on adoption by 7,901% (119,457 vs 1,493 stars). Godot is written in C++ under MIT; probo is written in Go under MIT. Godot has attracted 23% as many forks as stars, probo 16%. probo was the more recently maintained of the two, and both are self-hostable with no licence fee.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| Godot | probo | |
|---|---|---|
| GitHub stars | ★ 119K | ★ 1.5K |
| License | MIT | MIT |
| Written in | C++ | Go |
| Last push | 2026-11-02 | 2026-11-02 |
| Forks | ⑂ 27K | ⑂ 245 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick Godot if
- You weight community size — 119K stars and counting
- You want the MIT license terms
- Your stack matches C++
- You value the larger contributor base for long-term maintenance
pick probo if
- You want the probo feature set and don't need the biggest community
- You prefer the MIT license terms
- Your stack matches Go
- You evaluated both and probo fits your workflow better
About Godot
Godot Engine 2D and 3D cross platform game engine Godot Engine is a feature packed, cross platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web based platforms and consoles. Free, open source and community driven Godot is completely free and open source under the very permissive MIT license. No…
read the full Godot overview →
About probo
Probo Open source GRC platform for engineers. Probo is a self hostable governance, risk, and compliance (GRC) platform built for engineering and security teams. It covers the full GRC lifecycle: risk identification, control tracking, vendor risk, data privacy, access reviews, audit programs, and document approval workflows. Every entity is accessible through a web console, a CLI, a Model Context Protocol (MCP) API, and a GraphQL API, so you can automate compliance work from code, scripts, or any LLM agent. Why Probo? AI native by design. 270+ MCP tools expose every entity and operation. Any MCP compatible LLM…
read the full probo overview →
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Frequently asked questions
Is Godot or probo more popular?
Godot has 119,457 GitHub stars and probo has 1,493. Godot has the larger community by that measure.
Are Godot and probo free?
Both are open source. Godot is licensed under MIT and probo under MIT. Neither carries a licence fee.
What is the difference between Godot and probo?
Godot is written in C++ and probo in Go. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, Godot or probo?
Choose Godot if you want the larger community (119,457 stars) or its MIT licence terms. Choose probo if its feature set, stack or MIT licence fits better. Both are self-hostable.