head to head · open source
Godot vs Overload
Godot has 119,080 GitHub stars, 27,204 forks, 18,870 open issues and last shipped 4 days ago. Overload has 2,498 stars, 288 forks, 107 open issues and last shipped 22 days ago. Godot leads on adoption by 4,667% (119,080 vs 2,498 stars). Godot is written in C++ under MIT; Overload is written in C++ under MIT. Godot has attracted 23% as many forks as stars, Overload 12%. Godot was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 2 topic tags (game-engine, gamedev), so they are genuine substitutes rather than adjacent tools.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| Godot | Overload | |
|---|---|---|
| GitHub stars | ★ 119K | ★ 2.5K |
| License | MIT | MIT |
| Written in | C++ | C++ |
| Last push | 2026-10-23 | 2026-10-05 |
| Forks | ⑂ 27K | ⑂ 288 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick Godot if
- You weight community size — 119K stars and counting
- You want the MIT license terms
- Your stack matches C++
- You value the larger contributor base for long-term maintenance
pick Overload if
- You want the Overload feature set and don't need the biggest community
- You prefer the MIT license terms
- Your stack matches C++
- You evaluated both and Overload fits your workflow better
About Godot
Godot Engine 2D and 3D cross platform game engine Godot Engine is a feature packed, cross platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web based platforms and consoles. Free, open source and community driven Godot is completely free and open source under the very permissive MIT license. No…
read the full Godot overview →
About Overload
Releases Screenshots Features Wiki Contributing [!IMPORTANT] Overload is not currently accepting external contributions. Until further notice, issues and pull requests are disabled for external users. Looking for community driven development? Try one of these active forks. ⚠️ WARNING: Overload Technologies does not vet, monitor, or endorse these forks, and is not responsible for any damage they may cause. Use them at your own risk. What's Overload? Overload is a free, open source 3D game engine made in C++ with Lua as its scripting language. Originally created in 2019 by Benjamin VIRANIN, Max BRUN, and Adrien…
read the full Overload overview →
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Frequently asked questions
Is Godot or Overload more popular?
Godot has 119,080 GitHub stars and Overload has 2,498. Godot has the larger community by that measure.
Are Godot and Overload free?
Both are open source. Godot is licensed under MIT and Overload under MIT. Neither carries a licence fee.
What is the difference between Godot and Overload?
Godot is written in C++ and Overload in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, Godot or Overload?
Choose Godot if you want the larger community (119,080 stars) or its MIT licence terms. Choose Overload if its feature set, stack or MIT licence fits better. Both are self-hostable.