head to head · open source
Godot vs hanko
Godot has 119,457 GitHub stars, 27,336 forks, 18,870 open issues and last shipped yesterday. hanko has 9,060 stars, 1,023 forks, 64 open issues and last shipped yesterday. Godot leads on adoption by 1,219% (119,457 vs 9,060 stars). Godot is written in C++ under MIT; hanko is written in Go under AGPL-3.0. Godot has attracted 23% as many forks as stars, hanko 11%. hanko was the more recently maintained of the two, and both are self-hostable with no licence fee.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| Godot | hanko | |
|---|---|---|
| GitHub stars | ★ 119K | ★ 9.1K |
| License | MIT | AGPL-3.0 |
| Written in | C++ | Go |
| Last push | 2026-11-02 | 2026-11-02 |
| Forks | ⑂ 27K | ⑂ 1.0K |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick Godot if
- You weight community size — 119K stars and counting
- You want the MIT license terms
- Your stack matches C++
- You value the larger contributor base for long-term maintenance
pick hanko if
- You want the hanko feature set and don't need the biggest community
- You prefer the AGPL-3.0 license terms
- Your stack matches Go
- You evaluated both and hanko fits your workflow better
About Godot
Godot Engine 2D and 3D cross platform game engine Godot Engine is a feature packed, cross platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web based platforms and consoles. Free, open source and community driven Godot is completely free and open source under the very permissive MIT license. No…
read the full Godot overview →
About hanko
About Hanko Hanko is an open source authentication and user management solution that is easy to integrate, framework agnostic, and built on privacy first principles like data minimalism and phishing resistance. Supports all modern authentication methods: passwords, MFA, passkeys, social logins, and SAML SSO Flexible configuration options, including passkey only, OAuth only, and user deletable passwords Easy integration with Hanko Elements web components A robust API that handles all authentication and onboarding flow states, enabling fast, reliable custom frontend implementations API first, lightweight, cloud…
read the full hanko overview →
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Frequently asked questions
Is Godot or hanko more popular?
Godot has 119,457 GitHub stars and hanko has 9,060. Godot has the larger community by that measure.
Are Godot and hanko free?
Both are open source. Godot is licensed under MIT and hanko under AGPL-3.0. Neither carries a licence fee.
What is the difference between Godot and hanko?
Godot is written in C++ and hanko in Go. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, Godot or hanko?
Choose Godot if you want the larger community (119,457 stars) or its MIT licence terms. Choose hanko if its feature set, stack or AGPL-3.0 licence fits better. Both are self-hostable.