head to head · open source

bevy vs lovr

bevy has 49,238 GitHub stars, 4,963 forks, 3,418 open issues and last shipped yesterday. lovr has 2,614 stars, 177 forks, 28 open issues and last shipped yesterday. bevy leads on adoption by 1,784% (49,238 vs 2,614 stars). bevy is written in Rust under Apache-2.0; lovr is written in C under MIT. bevy has attracted 10% as many forks as stars, lovr 7%. bevy was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 2 topic tags (game-engine, gamedev), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

bevy ★ 49K lovr ★ 2.6K category Miscellaneous

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Side by side

bevy lovr
GitHub stars ★ 49K ★ 2.6K
License Apache-2.0 MIT
Written in Rust C
Last push 2026-10-24 2026-10-24
Forks ⑂ 5.0K ⑂ 177
Self-hosting Yes Yes
Data ownership Your server Your server

pick bevy if

  • You weight community size — 49K stars and counting
  • You want the Apache-2.0 license terms
  • Your stack matches Rust
  • You value the larger contributor base for long-term maintenance

full bevy profile →

pick lovr if

  • You want the lovr feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches C
  • You evaluated both and lovr fits your workflow better

full lovr profile →

About bevy

What is Bevy? Bevy is a refreshingly simple data driven game engine built in Rust. It is free and open source forever! WARNING Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months. We provide migration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment. MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is…

read the full bevy overview →

About lovr

LÖVR A simple Lua framework for rapidly building 3D games and VR experiences. Homepage Documentation FAQ Features Cross Platform Runs on Windows, macOS, Linux, and Android. Cross Device Supports any headset that works with OpenXR, and has a keyboard/mouse VR simulator. Beginner friendly Simple scenes can be created in just a few lines of Lua. Fast Written in C11 and scripted with LuaJIT, includes optimized single pass stereo rendering. Tiny The whole framework is just a couple of megabytes, and it's easy to disable/remove modules. Powerful GPU APIs Compute shaders, ray tracing, indirect rendering, atomics, and…

read the full lovr overview →

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Frequently asked questions

Is bevy or lovr more popular?

bevy has 49,238 GitHub stars and lovr has 2,614. bevy has the larger community by that measure.

Are bevy and lovr free?

Both are open source. bevy is licensed under Apache-2.0 and lovr under MIT. Neither carries a licence fee.

What is the difference between bevy and lovr?

bevy is written in Rust and lovr in C. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, bevy or lovr?

Choose bevy if you want the larger community (49,238 stars) or its Apache-2.0 licence terms. Choose lovr if its feature set, stack or MIT licence fits better. Both are self-hostable.