head to head · open source

bevy vs raylib

bevy has 48,268 GitHub stars, 4,846 forks, 3,418 open issues and last shipped yesterday. raylib has 34,783 stars, 3,299 forks, 16 open issues and last shipped yesterday. bevy leads on adoption by 39% (48,268 vs 34,783 stars). bevy is written in Rust under Apache-2.0; raylib is written in C under Zlib. bevy has attracted 10% as many forks as stars, raylib 9%. bevy was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 3 topic tags (game-development, game-engine, gamedev), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

bevy ★ 48K raylib ★ 35K category Miscellaneous

← all 15422 open source comparisons

Side by side

bevy raylib
GitHub stars ★ 48K ★ 35K
License Apache-2.0 Zlib
Written in Rust C
Last push 2026-09-18 2026-09-18
Forks ⑂ 4.8K ⑂ 3.3K
Self-hosting Yes Yes
Data ownership Your server Your server

pick bevy if

  • You weight community size — 48K stars and counting
  • You want the Apache-2.0 license terms
  • Your stack matches Rust
  • You value the larger contributor base for long-term maintenance

full bevy profile →

pick raylib if

  • You want the raylib feature set and don't need the biggest community
  • You prefer the Zlib license terms
  • Your stack matches C
  • You evaluated both and raylib fits your workflow better

full raylib profile →

About bevy

Bevy is a free and open source, data driven game engine written in Rust that gives developers a complete 2D and 3D feature set through an Entity Component System architecture, and it is aimed at Rust programmers building games and interactive applications who accept an early stage engine that ships breaking API changes roughly every three months.

read the full bevy overview →

About raylib

raylib is an open source, Zlib licensed C programming library for building videogames and graphical applications, aimed at programmers who would rather write code directly than work inside a visual game engine editor.

read the full raylib overview →

More in Miscellaneous

firecrawl ★ 182K Godot ★ 117K three.js ★ 116K ant-design ★ 100K open-design ★ 97K manim ★ 94K

Related comparisons

firecrawl vs godot firecrawl vs gdevelop godot vs home-assistant firecrawl vs monogame firecrawl vs sbox godot vs gdevelop godot vs monogame godot vs sbox firecrawl vs home-assistant firecrawl vs cratedb firecrawl vs gladys-assistant home-assistant vs opencut godot vs cratedb godot vs gladys-assistant home-assistant vs cratedb opencut vs cratedb firecrawl vs crawl4ai firecrawl vs novu firecrawl vs searxng firecrawl vs postiz firecrawl vs cap firecrawl vs openseo firecrawl vs keploy firecrawl vs parlant

More Gaming projects

Compare either of these against the rest of the Gaming field.

bevy vs Godot bevy vs three.js bevy vs imgui bevy vs GDevelop bevy vs MonoGame bevy vs Pumpkin bevy vs azerothcore-wotlk bevy vs zinx bevy vs s&box bevy vs pokerth

Frequently asked questions

Is bevy or raylib more popular?

bevy has 48,268 GitHub stars and raylib has 34,783. bevy has the larger community by that measure.

Are bevy and raylib free?

Both are open source. bevy is licensed under Apache-2.0 and raylib under Zlib. Neither carries a licence fee.

What is the difference between bevy and raylib?

bevy is written in Rust and raylib in C. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, bevy or raylib?

Choose bevy if you want the larger community (48,268 stars) or its Apache-2.0 licence terms. Choose raylib if its feature set, stack or Zlib licence fits better. Both are self-hostable.