head to head · open source

bevy vs MonoGame

bevy has 49,474 GitHub stars, 5,010 forks, 3,418 open issues and last shipped 5 days ago. MonoGame has 14,602 stars, 3,119 forks, 766 open issues and last shipped 2 days ago. bevy leads on adoption by 239% (49,474 vs 14,602 stars). bevy is written in Rust under Apache-2.0; MonoGame is written in C# under a custom or non-standard licence. bevy has attracted 10% as many forks as stars, MonoGame 21%. MonoGame was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 4 topic tags (game-development, game-engine, gamedev, open-source), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

bevy ★ 49K MonoGame ★ 15K category Miscellaneous

← all 20902 open source comparisons

Side by side

bevy MonoGame
GitHub stars ★ 49K ★ 15K
License Apache-2.0 Custom / other
Written in Rust C#
Last push 2026-10-30 2026-11-02
Forks ⑂ 5.0K ⑂ 3.1K
Self-hosting Yes Yes
Data ownership Your server Your server

pick bevy if

  • You weight community size — 49K stars and counting
  • You want the Apache-2.0 license terms
  • Your stack matches Rust
  • You value the larger contributor base for long-term maintenance

full bevy profile →

pick MonoGame if

  • You want the MonoGame feature set and don't need the biggest community
  • You prefer the Custom / other license terms
  • Your stack matches C#
  • You evaluated both and MonoGame fits your workflow better

full MonoGame profile →

About bevy

What is Bevy? Bevy is a refreshingly simple data driven game engine built in Rust. It is free and open source forever! WARNING Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months. We provide migration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment. MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is…

read the full bevy overview →

About MonoGame

MonoGame One framework for creating powerful cross platform games Supported Platforms • Resources • Samples • Support and Contributions • Source Code • Helpful Links • License Overview MonoGame is a simple and powerful .NET framework for creating games for desktop PCs, video game consoles, and mobile devices using the C programming language. It has been successfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many others. It is an open source re implementation of the discontinued Microsoft's XNA Framework. Supported Platforms We support a growing list of platforms across…

read the full MonoGame overview →

More in Miscellaneous

Related comparisons

More Gaming projects

Compare either of these against the rest of the Gaming field.

Frequently asked questions

Is bevy or MonoGame more popular?

bevy has 49,474 GitHub stars and MonoGame has 14,602. bevy has the larger community by that measure.

Are bevy and MonoGame free?

Both are open source. bevy is licensed under Apache-2.0, and MonoGame has no licence declared in this registry. Both are free to self-host.

What is the difference between bevy and MonoGame?

bevy is written in Rust and MonoGame in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, bevy or MonoGame?

Choose bevy if you want the larger community (49,474 stars) or its Apache-2.0 licence terms. Choose MonoGame if its feature set, stack or Custom / other licence fits better. Both are self-hostable.