head to head · open source

raylib vs s&box

raylib has 34,783 GitHub stars, 3,299 forks, 16 open issues and last shipped yesterday. s&box has 6,468 stars, 671 forks, 2,406 open issues and last shipped yesterday. raylib leads on adoption by 438% (34,783 vs 6,468 stars). raylib is written in C under Zlib; s&box is written in C# under a custom or non-standard licence. raylib has attracted 9% as many forks as stars, s&box 10%. s&box was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (gamedev), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

raylib ★ 35K s&box ★ 6.5K category Miscellaneous

← all 15422 open source comparisons

Side by side

raylib s&box
GitHub stars ★ 35K ★ 6.5K
License Zlib Custom / other
Written in C C#
Last push 2026-09-18 2026-09-18
Forks ⑂ 3.3K ⑂ 671
Self-hosting Yes Yes
Data ownership Your server Your server

pick raylib if

  • You weight community size — 35K stars and counting
  • You want the Zlib license terms
  • Your stack matches C
  • You value the larger contributor base for long-term maintenance

full raylib profile →

pick s&box if

  • You want the s&box feature set and don't need the biggest community
  • You prefer the Custom / other license terms
  • Your stack matches C#
  • You evaluated both and s&box fits your workflow better

full s&box profile →

About raylib

raylib is an open source, Zlib licensed C programming library for building videogames and graphical applications, aimed at programmers who would rather write code directly than work inside a visual game engine editor.

read the full raylib overview →

About s&box

s&box is a modern game engine built on Valve's Source 2 and the latest .NET technology, offering a modern intuitive editor for creating games, and it is aimed at game creators who want to build and play games inside an engine that runs live, alongside the contributors who compile the engine itself from source.

read the full s&box overview →

More in Miscellaneous

firecrawl ★ 182K Godot ★ 117K three.js ★ 116K ant-design ★ 100K open-design ★ 97K manim ★ 94K

Related comparisons

firecrawl vs sbox godot vs sbox firecrawl vs godot firecrawl vs gdevelop godot vs home-assistant firecrawl vs monogame godot vs gdevelop godot vs monogame firecrawl vs home-assistant firecrawl vs cratedb firecrawl vs gladys-assistant home-assistant vs opencut godot vs cratedb godot vs gladys-assistant home-assistant vs cratedb opencut vs cratedb firecrawl vs crawl4ai firecrawl vs novu firecrawl vs searxng firecrawl vs postiz firecrawl vs cap firecrawl vs openseo firecrawl vs keploy firecrawl vs parlant

More Gaming projects

Compare either of these against the rest of the Gaming field.

raylib vs Godot raylib vs three.js raylib vs imgui raylib vs bevy raylib vs GDevelop raylib vs MonoGame raylib vs Pumpkin raylib vs azerothcore-wotlk raylib vs zinx raylib vs pokerth

Frequently asked questions

Is raylib or s&box more popular?

raylib has 34,783 GitHub stars and s&box has 6,468. raylib has the larger community by that measure.

Are raylib and s&box free?

Both are open source. raylib is licensed under Zlib, and s&box has no licence declared in this registry. Both are free to self-host.

What is the difference between raylib and s&box?

raylib is written in C and s&box in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, raylib or s&box?

Choose raylib if you want the larger community (34,783 stars) or its Zlib licence terms. Choose s&box if its feature set, stack or Custom / other licence fits better. Both are self-hostable.