head to head · open source

raylib vs MonoGame

raylib has 34,783 GitHub stars, 3,299 forks, 16 open issues and last shipped yesterday. MonoGame has 14,431 stars, 3,107 forks, 766 open issues and last shipped 3 days ago. raylib leads on adoption by 141% (34,783 vs 14,431 stars). raylib is written in C under Zlib; MonoGame is written in C# under a custom or non-standard licence. raylib has attracted 9% as many forks as stars, MonoGame 22%. raylib was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 4 topic tags (game-development, game-engine, gamedev, graphics), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

raylib ★ 35K MonoGame ★ 14K category Miscellaneous

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Side by side

raylib MonoGame
GitHub stars ★ 35K ★ 14K
License Zlib Custom / other
Written in C C#
Last push 2026-09-18 2026-09-16
Forks ⑂ 3.3K ⑂ 3.1K
Self-hosting Yes Yes
Data ownership Your server Your server

pick raylib if

  • You weight community size — 35K stars and counting
  • You want the Zlib license terms
  • Your stack matches C
  • You value the larger contributor base for long-term maintenance

full raylib profile →

pick MonoGame if

  • You want the MonoGame feature set and don't need the biggest community
  • You prefer the Custom / other license terms
  • Your stack matches C#
  • You evaluated both and MonoGame fits your workflow better

full MonoGame profile →

About raylib

raylib is an open source, Zlib licensed C programming library for building videogames and graphical applications, aimed at programmers who would rather write code directly than work inside a visual game engine editor.

read the full raylib overview →

About MonoGame

MonoGame is a free, open source C and .NET game framework for building cross platform games. It lives in the .NET game development ecosystem and is positioned as one framework for creating games on desktop PCs, mobile devices, and consoles. It is an open source re implementation of Microsoft's discontinued XNA Framework, used to create games such as Streets of Rage 4, Carrion, Celeste, and Stardew Valley.

read the full MonoGame overview →

More in Miscellaneous

firecrawl ★ 182K Godot ★ 117K three.js ★ 116K ant-design ★ 100K open-design ★ 97K manim ★ 94K

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Compare either of these against the rest of the Gaming field.

raylib vs Godot raylib vs three.js raylib vs imgui raylib vs bevy raylib vs GDevelop raylib vs Pumpkin raylib vs azerothcore-wotlk raylib vs zinx raylib vs s&box raylib vs pokerth

Frequently asked questions

Is raylib or MonoGame more popular?

raylib has 34,783 GitHub stars and MonoGame has 14,431. raylib has the larger community by that measure.

Are raylib and MonoGame free?

Both are open source. raylib is licensed under Zlib, and MonoGame has no licence declared in this registry. Both are free to self-host.

What is the difference between raylib and MonoGame?

raylib is written in C and MonoGame in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, raylib or MonoGame?

Choose raylib if you want the larger community (34,783 stars) or its Zlib licence terms. Choose MonoGame if its feature set, stack or Custom / other licence fits better. Both are self-hostable.