head to head · open source

raylib vs nunuStudio

raylib has 35,538 GitHub stars, 3,370 forks, 16 open issues and last shipped yesterday. nunuStudio has 2,243 stars, 346 forks, 207 open issues and last shipped 8 months ago. raylib leads on adoption by 1,484% (35,538 vs 2,243 stars). raylib is written in C under Zlib; nunuStudio is written in JavaScript under MIT. raylib has attracted 9% as many forks as stars, nunuStudio 15%. raylib was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-engine), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

raylib ★ 36K nunuStudio ★ 2.2K category Miscellaneous

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Side by side

raylib nunuStudio
GitHub stars ★ 36K ★ 2.2K
License Zlib MIT
Written in C JavaScript
Last push 2026-11-02 2026-03-15
Forks ⑂ 3.4K ⑂ 346
Self-hosting Yes Yes
Data ownership Your server Your server

pick raylib if

  • You weight community size — 36K stars and counting
  • You want the Zlib license terms
  • Your stack matches C
  • You value the larger contributor base for long-term maintenance

full raylib profile →

pick nunuStudio if

  • You want the nunuStudio feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches JavaScript
  • You evaluated both and nunuStudio fits your workflow better

full nunuStudio profile →

About raylib

raylib is a simple and easy to use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan programmers way. Ready to learn? Jump to code examples! features NO external dependencies , all required libraries are included in raylib Multiple platforms supported…

read the full raylib overview →

About nunuStudio

nunuStudio is an open source game engine for the web it allows designers and web developers to easily develop 3D experiences for the web. Powered by three.js can run directly in the web or be exported as desktop application trough nwjs.io. Fully featured visual editor, supports a wide range of file formats, the tools are open source and completely free to use for both personal and commercial usage. Visual scene editor, code editor, visual tools to edit textures, materials, particle emitters and a powerful scripting API that allows the creation of complex applications using JavaScript or Python. Fully featured…

read the full nunuStudio overview →

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Frequently asked questions

Is raylib or nunuStudio more popular?

raylib has 35,538 GitHub stars and nunuStudio has 2,243. raylib has the larger community by that measure.

Are raylib and nunuStudio free?

Both are open source. raylib is licensed under Zlib and nunuStudio under MIT. Neither carries a licence fee.

What is the difference between raylib and nunuStudio?

raylib is written in C and nunuStudio in JavaScript. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, raylib or nunuStudio?

Choose raylib if you want the larger community (35,538 stars) or its Zlib licence terms. Choose nunuStudio if its feature set, stack or MIT licence fits better. Both are self-hostable.