head to head · open source

raylib vs flixel

raylib has 35,557 GitHub stars, 3,376 forks, 16 open issues and last shipped 3 days ago. flixel has 2,234 stars, 534 forks, 304 open issues and last shipped yesterday. raylib leads on adoption by 1,492% (35,557 vs 2,234 stars). raylib is written in C under Zlib; flixel is written in Haxe under MIT. raylib has attracted 9% as many forks as stars, flixel 24%. flixel was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-engine), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

raylib ★ 36K flixel ★ 2.2K category Miscellaneous

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Side by side

raylib flixel
GitHub stars ★ 36K ★ 2.2K
License Zlib MIT
Written in C Haxe
Last push 2026-11-02 2026-11-04
Forks ⑂ 3.4K ⑂ 534
Self-hosting Yes Yes
Data ownership Your server Your server

pick raylib if

  • You weight community size — 36K stars and counting
  • You want the Zlib license terms
  • Your stack matches C
  • You value the larger contributor base for long-term maintenance

full raylib profile →

pick flixel if

  • You want the flixel feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches Haxe
  • You evaluated both and flixel fits your workflow better

full flixel profile →

About raylib

raylib is a simple and easy to use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan programmers way. Ready to learn? Jump to code examples! features NO external dependencies , all required libraries are included in raylib Multiple platforms supported…

read the full raylib overview →

About flixel

flixel addons ui demos tools templates docs haxeflixel.com türkçe Links Here are the most important links to get you started with HaxeFlixel: Getting Started Documentation API Community If you want to contribute code or report an issue, please check our CONTRIBUTING.md. Platforms Thanks to being built on top of Haxe and OpenFL, HaxeFlixel can target the following platforms natively : About HaxeFlixel has its roots in the original ActionScript 3 version of Flixel, created by Adam “Atomic” Saltsman. It was started by Alexander Hohlov in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard…

read the full flixel overview →

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Frequently asked questions

Is raylib or flixel more popular?

raylib has 35,557 GitHub stars and flixel has 2,234. raylib has the larger community by that measure.

Are raylib and flixel free?

Both are open source. raylib is licensed under Zlib and flixel under MIT. Neither carries a licence fee.

What is the difference between raylib and flixel?

raylib is written in C and flixel in Haxe. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, raylib or flixel?

Choose raylib if you want the larger community (35,557 stars) or its Zlib licence terms. Choose flixel if its feature set, stack or MIT licence fits better. Both are self-hostable.