head to head · open source

imgui vs JoltPhysics

imgui has 76,397 GitHub stars, 12,062 forks, 1,227 open issues and last shipped 3 days ago. JoltPhysics has 11,616 stars, 980 forks, 14 open issues and last shipped yesterday. imgui leads on adoption by 558% (76,397 vs 11,616 stars). imgui is written in C++ under MIT; JoltPhysics is written in C++ under MIT. imgui has attracted 16% as many forks as stars, JoltPhysics 8%. JoltPhysics was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 2 topic tags (game-development, game-engine), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

imgui ★ 76K JoltPhysics ★ 12K category Miscellaneous

← all 20902 open source comparisons

Side by side

imgui JoltPhysics
GitHub stars ★ 76K ★ 12K
License MIT MIT
Written in C++ C++
Last push 2026-09-25 2026-09-27
Forks ⑂ 12K ⑂ 980
Self-hosting Yes Yes
Data ownership Your server Your server

pick imgui if

  • You weight community size — 76K stars and counting
  • You want the MIT license terms
  • Your stack matches C++
  • You value the larger contributor base for long-term maintenance

full imgui profile →

pick JoltPhysics if

  • You want the JoltPhysics feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches C++
  • You evaluated both and JoltPhysics fits your workflow better

full JoltPhysics profile →

About imgui

Dear ImGui is a bloat free, MIT licensed graphical user interface library for C++ that outputs optimized vertex buffers for rendering inside 3D pipeline enabled applications, and it is aimed at programmers building content creation, visualization, and debug tools rather than at developers shipping consumer facing UI.

read the full imgui overview →

About JoltPhysics

Jolt Physics is an MIT licensed, multi core friendly rigid body physics and collision detection library written in C++, intended for games and VR applications and used by Horizon Forbidden West and Death Stranding 2: On the Beach.

read the full JoltPhysics overview →

More in Miscellaneous

firecrawl ★ 186K Godot ★ 118K three.js ★ 116K ant-design ★ 100K open-design ★ 98K manim ★ 94K

Related comparisons

godot vs imgui three-js vs imgui firecrawl vs godot godot vs three-js firecrawl vs gdevelop firecrawl vs monogame firecrawl vs sbox godot vs bevy firecrawl vs playwright firecrawl vs crawl4ai firecrawl vs novu firecrawl vs searxng firecrawl vs postiz firecrawl vs cap firecrawl vs openseo firecrawl vs keploy firecrawl vs home-assistant godot vs home-assistant three-js vs home-assistant firecrawl vs cratedb firecrawl vs gladys-assistant home-assistant vs opencut home-assistant vs frigate godot vs cratedb

More Gaming projects

Compare either of these against the rest of the Gaming field.

imgui vs Godot imgui vs three.js imgui vs bevy imgui vs raylib imgui vs GDevelop imgui vs Babylon.js imgui vs libgdx imgui vs aframe imgui vs OpenRA imgui vs engine imgui vs MonoGame imgui vs ebiten

Frequently asked questions

Is imgui or JoltPhysics more popular?

imgui has 76,397 GitHub stars and JoltPhysics has 11,616. imgui has the larger community by that measure.

Are imgui and JoltPhysics free?

Both are open source. imgui is licensed under MIT and JoltPhysics under MIT. Neither carries a licence fee.

What is the difference between imgui and JoltPhysics?

imgui is written in C++ and JoltPhysics in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, imgui or JoltPhysics?

Choose imgui if you want the larger community (76,397 stars) or its MIT licence terms. Choose JoltPhysics if its feature set, stack or MIT licence fits better. Both are self-hostable.