head to head · open source

imgui vs boardgame.io

imgui has 76,374 GitHub stars, 12,060 forks, 1,227 open issues and last shipped 2 days ago. boardgame.io has 12,443 stars, 832 forks, 67 open issues and last shipped 9 days ago. imgui leads on adoption by 514% (76,374 vs 12,443 stars). imgui is written in C++ under MIT; boardgame.io is written in TypeScript under MIT. imgui has attracted 16% as many forks as stars, boardgame.io 7%. imgui was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-engine), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

imgui ★ 76K boardgame.io ★ 12K category Miscellaneous

← all 20902 open source comparisons

Side by side

imgui boardgame.io
GitHub stars ★ 76K ★ 12K
License MIT MIT
Written in C++ TypeScript
Last push 2026-09-25 2026-09-18
Forks ⑂ 12K ⑂ 832
Self-hosting Yes Yes
Data ownership Your server Your server

pick imgui if

  • You weight community size — 76K stars and counting
  • You want the MIT license terms
  • Your stack matches C++
  • You value the larger contributor base for long-term maintenance

full imgui profile →

pick boardgame.io if

  • You want the boardgame.io feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches TypeScript
  • You evaluated both and boardgame.io fits your workflow better

full boardgame.io profile →

About imgui

Dear ImGui is a bloat free, MIT licensed graphical user interface library for C++ that outputs optimized vertex buffers for rendering inside 3D pipeline enabled applications, and it is aimed at programmers building content creation, visualization, and debug tools rather than at developers shipping consumer facing UI.

read the full imgui overview →

About boardgame.io

boardgame.io is an MIT licensed engine for building turn based games in JavaScript, aimed at developers who want state management, realtime multiplayer and matchmaking handled for them instead of writing their own networking and storage code.

read the full boardgame.io overview →

More in Miscellaneous

firecrawl ★ 185K Godot ★ 118K three.js ★ 116K ant-design ★ 100K open-design ★ 98K manim ★ 94K

Related comparisons

godot vs imgui three-js vs imgui firecrawl vs godot godot vs three-js firecrawl vs gdevelop firecrawl vs monogame firecrawl vs sbox godot vs bevy firecrawl vs playwright firecrawl vs crawl4ai firecrawl vs novu firecrawl vs searxng firecrawl vs postiz firecrawl vs cap firecrawl vs openseo firecrawl vs keploy firecrawl vs home-assistant godot vs home-assistant three-js vs home-assistant firecrawl vs cratedb firecrawl vs gladys-assistant home-assistant vs opencut home-assistant vs frigate godot vs cratedb

More Gaming projects

Compare either of these against the rest of the Gaming field.

imgui vs Godot imgui vs three.js imgui vs bevy imgui vs raylib imgui vs GDevelop imgui vs Babylon.js imgui vs libgdx imgui vs aframe imgui vs OpenRA imgui vs engine imgui vs MonoGame imgui vs ebiten

Frequently asked questions

Is imgui or boardgame.io more popular?

imgui has 76,374 GitHub stars and boardgame.io has 12,443. imgui has the larger community by that measure.

Are imgui and boardgame.io free?

Both are open source. imgui is licensed under MIT and boardgame.io under MIT. Neither carries a licence fee.

What is the difference between imgui and boardgame.io?

imgui is written in C++ and boardgame.io in TypeScript. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, imgui or boardgame.io?

Choose imgui if you want the larger community (76,374 stars) or its MIT licence terms. Choose boardgame.io if its feature set, stack or MIT licence fits better. Both are self-hostable.