head to head · open source

OpenRA vs engine

OpenRA has 17,418 GitHub stars, 3,048 forks, 1,598 open issues and last shipped 9 days ago. engine has 16,890 stars, 2,000 forks, 471 open issues and last shipped today. OpenRA leads on adoption by 3% (17,418 vs 16,890 stars). OpenRA is written in C# under GPL-3.0; engine is written in JavaScript under MIT. OpenRA has attracted 17% as many forks as stars, engine 12%. engine was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 2 topic tags (game-engine, hacktoberfest), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

OpenRA ★ 17K engine ★ 17K category Miscellaneous

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Side by side

OpenRA engine
GitHub stars ★ 17K ★ 17K
License GPL-3.0 MIT
Written in C# JavaScript
Last push 2026-09-14 2026-09-23
Forks ⑂ 3.0K ⑂ 2.0K
Self-hosting Yes Yes
Data ownership Your server Your server

pick OpenRA if

  • You weight community size — 17K stars and counting
  • You want the GPL-3.0 license terms
  • Your stack matches C#
  • You value the larger contributor base for long-term maintenance

full OpenRA profile →

pick engine if

  • You want the engine feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches JavaScript
  • You evaluated both and engine fits your workflow better

full engine profile →

About OpenRA

OpenRA is a libre, free and open source real time strategy game engine written in C with SDL and OpenGL, built for players, mappers and modders who want to run and extend early Westwood classics such as Command & Conquer: Red Alert, Command & Conquer: Tiberian Dawn and Dune 2000 on Windows, Linux, BSD and Mac OS X.

read the full OpenRA overview →

About engine

PlayCanvas Engine is an open source, MIT licensed JavaScript and TypeScript runtime for building interactive 3D apps, games and visualizations that run in any browser on any device, built on WebGL2 and WebGPU.

read the full engine overview →

More in Miscellaneous

firecrawl ★ 183K Godot ★ 118K three.js ★ 116K ant-design ★ 100K open-design ★ 98K manim ★ 94K

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More Gaming projects

Compare either of these against the rest of the Gaming field.

OpenRA vs Godot OpenRA vs three.js OpenRA vs imgui OpenRA vs bevy OpenRA vs raylib OpenRA vs GDevelop OpenRA vs Babylon.js OpenRA vs libgdx OpenRA vs aframe OpenRA vs MonoGame OpenRA vs Pumpkin OpenRA vs azerothcore-wotlk

Frequently asked questions

Is OpenRA or engine more popular?

OpenRA has 17,418 GitHub stars and engine has 16,890. OpenRA has the larger community by that measure.

Are OpenRA and engine free?

Both are open source. OpenRA is licensed under GPL-3.0 and engine under MIT. Neither carries a licence fee.

What is the difference between OpenRA and engine?

OpenRA is written in C# and engine in JavaScript. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, OpenRA or engine?

Choose OpenRA if you want the larger community (17,418 stars) or its GPL-3.0 licence terms. Choose engine if its feature set, stack or MIT licence fits better. Both are self-hostable.