head to head · open source

OpenRA vs MonoGame

OpenRA has 17,408 GitHub stars, 3,048 forks, 1,598 open issues and last shipped 8 days ago. MonoGame has 14,438 stars, 3,105 forks, 766 open issues and last shipped yesterday. OpenRA leads on adoption by 21% (17,408 vs 14,438 stars). OpenRA is written in C# under GPL-3.0; MonoGame is written in C# under a custom or non-standard licence. OpenRA has attracted 18% as many forks as stars, MonoGame 22%. MonoGame was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 4 topic tags (cross-platform, csharp, dotnet, game-engine), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

OpenRA ★ 17K MonoGame ★ 14K category Miscellaneous

← all 20902 open source comparisons

Side by side

OpenRA MonoGame
GitHub stars ★ 17K ★ 14K
License GPL-3.0 Custom / other
Written in C# C#
Last push 2026-09-14 2026-09-21
Forks ⑂ 3.0K ⑂ 3.1K
Self-hosting Yes Yes
Data ownership Your server Your server

pick OpenRA if

  • You weight community size — 17K stars and counting
  • You want the GPL-3.0 license terms
  • Your stack matches C#
  • You value the larger contributor base for long-term maintenance

full OpenRA profile →

pick MonoGame if

  • You want the MonoGame feature set and don't need the biggest community
  • You prefer the Custom / other license terms
  • Your stack matches C#
  • You evaluated both and MonoGame fits your workflow better

full MonoGame profile →

About OpenRA

OpenRA is a libre, free and open source real time strategy game engine written in C with SDL and OpenGL, built for players, mappers and modders who want to run and extend early Westwood classics such as Command & Conquer: Red Alert, Command & Conquer: Tiberian Dawn and Dune 2000 on Windows, Linux, BSD and Mac OS X.

read the full OpenRA overview →

About MonoGame

MonoGame is a free, open source C and .NET game framework for building cross platform games. It lives in the .NET game development ecosystem and is positioned as one framework for creating games on desktop PCs, mobile devices, and consoles. It is an open source re implementation of Microsoft's discontinued XNA Framework, used to create games such as Streets of Rage 4, Carrion, Celeste, and Stardew Valley.

read the full MonoGame overview →

More in Miscellaneous

firecrawl ★ 183K Godot ★ 118K three.js ★ 116K ant-design ★ 100K open-design ★ 98K manim ★ 94K

Related comparisons

firecrawl vs monogame firecrawl vs godot godot vs three-js firecrawl vs gdevelop godot vs imgui three-js vs imgui firecrawl vs sbox godot vs bevy firecrawl vs playwright firecrawl vs crawl4ai firecrawl vs novu firecrawl vs searxng firecrawl vs postiz firecrawl vs cap firecrawl vs openseo firecrawl vs keploy firecrawl vs home-assistant godot vs home-assistant three-js vs home-assistant firecrawl vs cratedb firecrawl vs gladys-assistant home-assistant vs opencut home-assistant vs frigate godot vs cratedb

More Gaming projects

Compare either of these against the rest of the Gaming field.

OpenRA vs Godot OpenRA vs three.js OpenRA vs imgui OpenRA vs bevy OpenRA vs raylib OpenRA vs GDevelop OpenRA vs Babylon.js OpenRA vs libgdx OpenRA vs aframe OpenRA vs Pumpkin OpenRA vs azerothcore-wotlk OpenRA vs zinx

Frequently asked questions

Is OpenRA or MonoGame more popular?

OpenRA has 17,408 GitHub stars and MonoGame has 14,438. OpenRA has the larger community by that measure.

Are OpenRA and MonoGame free?

Both are open source. OpenRA is licensed under GPL-3.0, and MonoGame has no licence declared in this registry. Both are free to self-host.

What is the difference between OpenRA and MonoGame?

OpenRA is written in C# and MonoGame in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, OpenRA or MonoGame?

Choose OpenRA if you want the larger community (17,408 stars) or its GPL-3.0 licence terms. Choose MonoGame if its feature set, stack or Custom / other licence fits better. Both are self-hostable.