head to head · open source
bevy vs raylib-go
bevy has 49,256 GitHub stars, 4,969 forks, 3,418 open issues and last shipped 2 days ago. raylib-go has 2,553 stars, 210 forks, 8 open issues and last shipped 2 months ago. bevy leads on adoption by 1,829% (49,256 vs 2,553 stars). bevy is written in Rust under Apache-2.0; raylib-go is written in C under Zlib. bevy has attracted 10% as many forks as stars, raylib-go 8%. bevy was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-engine), so they are genuine substitutes rather than adjacent tools.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| bevy | raylib-go | |
|---|---|---|
| GitHub stars | ★ 49K | ★ 2.6K |
| License | Apache-2.0 | Zlib |
| Written in | Rust | C |
| Last push | 2026-10-24 | 2026-08-15 |
| Forks | ⑂ 5.0K | ⑂ 210 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick bevy if
- You weight community size — 49K stars and counting
- You want the Apache-2.0 license terms
- Your stack matches Rust
- You value the larger contributor base for long-term maintenance
pick raylib-go if
- You want the raylib-go feature set and don't need the biggest community
- You prefer the Zlib license terms
- Your stack matches C
- You evaluated both and raylib-go fits your workflow better
About bevy
What is Bevy? Bevy is a refreshingly simple data driven game engine built in Rust. It is free and open source forever! WARNING Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months. We provide migration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment. MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is…
About raylib-go
raylib go Golang bindings for raylib, a simple and easy to use library to enjoy videogames programming. raylib C source code is included and compiled together with bindings. Note that the first build can take a few minutes. It is also possible to use raylib go without cgo (see requirements below). Requirements cgo Ubuntu apt get install libgl1 mesa dev libxi dev libxcursor dev libxrandr dev libxinerama dev libwayland dev libxkbcommon dev Fedora dnf install mesa libGL devel libXi devel libXcursor devel libXrandr devel libXinerama devel wayland devel libxkbcommon devel macOS On macOS, you need Xcode or Command…
read the full raylib-go overview →
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Frequently asked questions
Is bevy or raylib-go more popular?
bevy has 49,256 GitHub stars and raylib-go has 2,553. bevy has the larger community by that measure.
Are bevy and raylib-go free?
Both are open source. bevy is licensed under Apache-2.0 and raylib-go under Zlib. Neither carries a licence fee.
What is the difference between bevy and raylib-go?
bevy is written in Rust and raylib-go in C. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, bevy or raylib-go?
Choose bevy if you want the larger community (49,256 stars) or its Apache-2.0 licence terms. Choose raylib-go if its feature set, stack or Zlib licence fits better. Both are self-hostable.