head to head · open source
Babylon.js vs entt
Babylon.js has 26,293 GitHub stars, 3,722 forks, 22 open issues and last shipped 2 days ago. entt has 13,240 stars, 1,124 forks, 12 open issues and last shipped 2 days ago. Babylon.js leads on adoption by 99% (26,293 vs 13,240 stars). Babylon.js is written in TypeScript under Apache-2.0; entt is written in C++ under MIT. Babylon.js has attracted 14% as many forks as stars, entt 8%. Babylon.js was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-development), so they are genuine substitutes rather than adjacent tools.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| Babylon.js | entt | |
|---|---|---|
| GitHub stars | ★ 26K | ★ 13K |
| License | Apache-2.0 | MIT |
| Written in | TypeScript | C++ |
| Last push | 2026-11-03 | 2026-11-03 |
| Forks | ⑂ 3.7K | ⑂ 1.1K |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick Babylon.js if
- You weight community size — 26K stars and counting
- You want the Apache-2.0 license terms
- Your stack matches TypeScript
- You value the larger contributor base for long-term maintenance
pick entt if
- You want the entt feature set and don't need the biggest community
- You prefer the MIT license terms
- Your stack matches C++
- You evaluated both and entt fits your workflow better
About Babylon.js
Babylon.js Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it. Any questions? Here is our official forum. CDN ⚠️ WARNING: The CDN should not be used in production environments. The purpose of our CDN is to serve Babylon packages to users learning how to use the platform or running small experiments. Once you've built an application and are ready to share it with the world at large, you should serve all packages from your own CDN. For the preview release, use the following URLs: A list of additional references can be found here…
read the full Babylon.js overview →
About entt
EnTT has been a dream so far, we haven't found a single bug to date and it's super easy to work with Every EnTT User Ever EnTT is a header only, tiny and easy to use library for game programming and much more written in modern C++ . Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll . If you don't see your project in the list, please open an issue, submit a PR or add the \ entt tag to your topics ! :+1: Do you want to keep up with changes or do you have a question that doesn't require you to open an issue? Join the gitter channel and the discord server, meet…
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Frequently asked questions
Is Babylon.js or entt more popular?
Babylon.js has 26,293 GitHub stars and entt has 13,240. Babylon.js has the larger community by that measure.
Are Babylon.js and entt free?
Both are open source. Babylon.js is licensed under Apache-2.0 and entt under MIT. Neither carries a licence fee.
What is the difference between Babylon.js and entt?
Babylon.js is written in TypeScript and entt in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, Babylon.js or entt?
Choose Babylon.js if you want the larger community (26,293 stars) or its Apache-2.0 licence terms. Choose entt if its feature set, stack or MIT licence fits better. Both are self-hostable.