head to head · open source

Babylon.js vs ebiten

Babylon.js has 26,293 GitHub stars, 3,722 forks, 22 open issues and last shipped 2 days ago. ebiten has 13,606 stars, 802 forks, 296 open issues and last shipped 2 days ago. Babylon.js leads on adoption by 93% (26,293 vs 13,606 stars). Babylon.js is written in TypeScript under Apache-2.0; ebiten is written in Go under Apache-2.0. Babylon.js has attracted 14% as many forks as stars, ebiten 6%. Babylon.js was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 2 topic tags (game-development, game-engine), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

Babylon.js ★ 26K ebiten ★ 14K category Miscellaneous

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Side by side

Babylon.js ebiten
GitHub stars ★ 26K ★ 14K
License Apache-2.0 Apache-2.0
Written in TypeScript Go
Last push 2026-11-03 2026-11-03
Forks ⑂ 3.7K ⑂ 802
Self-hosting Yes Yes
Data ownership Your server Your server

pick Babylon.js if

  • You weight community size — 26K stars and counting
  • You want the Apache-2.0 license terms
  • Your stack matches TypeScript
  • You value the larger contributor base for long-term maintenance

full Babylon.js profile →

pick ebiten if

  • You want the ebiten feature set and don't need the biggest community
  • You prefer the Apache-2.0 license terms
  • Your stack matches Go
  • You evaluated both and ebiten fits your workflow better

full ebiten profile →

About Babylon.js

Babylon.js Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it. Any questions? Here is our official forum. CDN ⚠️ WARNING: The CDN should not be used in production environments. The purpose of our CDN is to serve Babylon packages to users learning how to use the platform or running small experiments. Once you've built an application and are ready to share it with the world at large, you should serve all packages from your own CDN. For the preview release, use the following URLs: A list of additional references can be found here…

read the full Babylon.js overview →

About ebiten

Ebitengine (v2) A dead simple 2D game engine for Go Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms. Website (ebitengine.org) API Reference Cheat Sheet Awesome Ebitengine Platforms Windows macOS Linux FreeBSD Android (Cgo required) iOS (Cgo required) WebAssembly Nintendo Switch (Cgo required) Xbox (Cgo required) (Xbox support is limited and not available to everyone. Negotiations are currently underway to make it accessible to all.) For…

read the full ebiten overview →

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Frequently asked questions

Is Babylon.js or ebiten more popular?

Babylon.js has 26,293 GitHub stars and ebiten has 13,606. Babylon.js has the larger community by that measure.

Are Babylon.js and ebiten free?

Both are open source. Babylon.js is licensed under Apache-2.0 and ebiten under Apache-2.0. Neither carries a licence fee.

What is the difference between Babylon.js and ebiten?

Babylon.js is written in TypeScript and ebiten in Go. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, Babylon.js or ebiten?

Choose Babylon.js if you want the larger community (26,293 stars) or its Apache-2.0 licence terms. Choose ebiten if its feature set, stack or Apache-2.0 licence fits better. Both are self-hostable.