head to head · open source

agones vs LinuxGSM

agones has 7,099 GitHub stars, 956 forks, 59 open issues and last shipped 2 days ago. LinuxGSM has 4,919 stars, 870 forks, 405 open issues and last shipped 2 days ago. agones leads on adoption by 44% (7,099 vs 4,919 stars). agones is written in Go under Apache-2.0; LinuxGSM is written in Shell under a custom or non-standard licence. agones has attracted 13% as many forks as stars, LinuxGSM 18%. LinuxGSM was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 2 topic tags (dedicated-game-servers, game-server), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

agones ★ 7.1K LinuxGSM ★ 4.9K category Miscellaneous

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Side by side

agones LinuxGSM
GitHub stars ★ 7.1K ★ 4.9K
License Apache-2.0 Custom / other
Written in Go Shell
Last push 2026-11-04 2026-11-04
Forks ⑂ 956 ⑂ 870
Self-hosting Yes Yes
Data ownership Your server Your server

pick agones if

  • You weight community size — 7.1K stars and counting
  • You want the Apache-2.0 license terms
  • Your stack matches Go
  • You value the larger contributor base for long-term maintenance

full agones profile →

pick LinuxGSM if

  • You want the LinuxGSM feature set and don't need the biggest community
  • You prefer the Custom / other license terms
  • Your stack matches Shell
  • You evaluated both and LinuxGSM fits your workflow better

full LinuxGSM profile →

About agones

Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes. Agones, is derived from the Greek word agōn which roughly translates to “contest”, “competition at games” and “gathering”. (source) Why does this project exist? Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers , Fleets and more. With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes…

read the full agones overview →

About LinuxGSM

LinuxGSM is the command line tool for quick, simple deployment and management of Linux dedicated game servers. Hassle Free Dedicated Game Servers Traditionally game servers are not easy to manage yourself. Admins often have to spend hours messing around trying to get their servers working. LinuxGSM is a command line tool designed to be as simple as possible, allowing admins to spend less time on management and more time gaming. Main features 100+ game servers supported :truck: Installer :mag: Monitor :phone: Alerts :cloud: Updater :blue book: Server Details :floppy disk: Backup :computer: Console :penguin…

read the full LinuxGSM overview →

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Frequently asked questions

Is agones or LinuxGSM more popular?

agones has 7,099 GitHub stars and LinuxGSM has 4,919. agones has the larger community by that measure.

Are agones and LinuxGSM free?

Both are open source. agones is licensed under Apache-2.0, and LinuxGSM has no licence declared in this registry. Both are free to self-host.

What is the difference between agones and LinuxGSM?

agones is written in Go and LinuxGSM in Shell. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, agones or LinuxGSM?

Choose agones if you want the larger community (7,099 stars) or its Apache-2.0 licence terms. Choose LinuxGSM if its feature set, stack or Custom / other licence fits better. Both are self-hostable.