head to head · open source

raylib vs UeCore

raylib has 34,972 GitHub stars, 3,323 forks, 16 open issues and last shipped yesterday. UeCore has 851 stars, 236 forks, 33 open issues and last shipped 8 months ago. raylib leads on adoption by 4,010% (34,972 vs 851 stars). raylib is written in C under Zlib; UeCore is written in C++ under GPL-3.0. raylib has attracted 10% as many forks as stars, UeCore 28%. raylib was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-engine), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

raylib ★ 35K UeCore ★ 851 category Miscellaneous

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Side by side

raylib UeCore
GitHub stars ★ 35K ★ 851
License Zlib GPL-3.0
Written in C C++
Last push 2026-10-04 2026-01-30
Forks ⑂ 3.3K ⑂ 236
Self-hosting Yes Yes
Data ownership Your server Your server

pick raylib if

  • You weight community size — 35K stars and counting
  • You want the Zlib license terms
  • Your stack matches C
  • You value the larger contributor base for long-term maintenance

full raylib profile →

pick UeCore if

  • You want the UeCore feature set and don't need the biggest community
  • You prefer the GPL-3.0 license terms
  • Your stack matches C++
  • You evaluated both and UeCore fits your workflow better

full UeCore profile →

About raylib

raylib is an open source, Zlib licensed C programming library for building videogames and graphical applications, aimed at programmers who would rather write code directly than work inside a visual game engine editor.

read the full raylib overview →

About UeCore

UeCore (Universe Engine Core) is a GPL 3.0 open source World of Warcraft server engine written in C++, aimed at server operators, engine developers and researchers who want to run or modify a classic era MMO game server.

read the full UeCore overview →

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Compare either of these against the rest of the Gaming field.

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Frequently asked questions

Is raylib or UeCore more popular?

raylib has 34,972 GitHub stars and UeCore has 851. raylib has the larger community by that measure.

Are raylib and UeCore free?

Both are open source. raylib is licensed under Zlib and UeCore under GPL-3.0. Neither carries a licence fee.

What is the difference between raylib and UeCore?

raylib is written in C and UeCore in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, raylib or UeCore?

Choose raylib if you want the larger community (34,972 stars) or its Zlib licence terms. Choose UeCore if its feature set, stack or GPL-3.0 licence fits better. Both are self-hostable.