head to head · open source

raylib vs mtasa-blue

raylib has 35,629 GitHub stars, 3,383 forks, 16 open issues and last shipped yesterday. mtasa-blue has 1,892 stars, 600 forks, 1,053 open issues and last shipped 2 days ago. raylib leads on adoption by 1,783% (35,629 vs 1,892 stars). raylib is written in C under Zlib; mtasa-blue is written in C++ under GPL-3.0. raylib has attracted 9% as many forks as stars, mtasa-blue 32%. raylib was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-engine), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

raylib ★ 36K mtasa-blue ★ 1.9K category Miscellaneous

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Side by side

raylib mtasa-blue
GitHub stars ★ 36K ★ 1.9K
License Zlib GPL-3.0
Written in C C++
Last push 2026-11-11 2026-11-10
Forks ⑂ 3.4K ⑂ 600
Self-hosting Yes Yes
Data ownership Your server Your server

pick raylib if

  • You weight community size — 36K stars and counting
  • You want the Zlib license terms
  • Your stack matches C
  • You value the larger contributor base for long-term maintenance

full raylib profile →

pick mtasa-blue if

  • You want the mtasa-blue feature set and don't need the biggest community
  • You prefer the GPL-3.0 license terms
  • Your stack matches C++
  • You evaluated both and mtasa-blue fits your workflow better

full mtasa-blue profile →

About raylib

raylib is a simple and easy to use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan programmers way. Ready to learn? Jump to code examples! features NO external dependencies , all required libraries are included in raylib Multiple platforms supported…

read the full raylib overview →

About mtasa-blue

Multi Theft Auto: San Andreas Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found. It is a unique modification that incorporates an extendable network play element into a proprietary commercial single player PC game. Introduction Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game…

read the full mtasa-blue overview →

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Frequently asked questions

Is raylib or mtasa-blue more popular?

raylib has 35,629 GitHub stars and mtasa-blue has 1,892. raylib has the larger community by that measure.

Are raylib and mtasa-blue free?

Both are open source. raylib is licensed under Zlib and mtasa-blue under GPL-3.0. Neither carries a licence fee.

What is the difference between raylib and mtasa-blue?

raylib is written in C and mtasa-blue in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, raylib or mtasa-blue?

Choose raylib if you want the larger community (35,629 stars) or its Zlib licence terms. Choose mtasa-blue if its feature set, stack or GPL-3.0 licence fits better. Both are self-hostable.