head to head · open source

raylib vs entt

raylib has 35,607 GitHub stars, 3,379 forks, 16 open issues and last shipped 2 days ago. entt has 13,253 stars, 1,124 forks, 12 open issues and last shipped 4 days ago. raylib leads on adoption by 169% (35,607 vs 13,253 stars). raylib is written in C under Zlib; entt is written in C++ under MIT. raylib has attracted 9% as many forks as stars, entt 8%. raylib was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-development), so they are genuine substitutes rather than adjacent tools.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

raylib ★ 36K entt ★ 13K category Miscellaneous

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Side by side

raylib entt
GitHub stars ★ 36K ★ 13K
License Zlib MIT
Written in C C++
Last push 2026-11-08 2026-11-06
Forks ⑂ 3.4K ⑂ 1.1K
Self-hosting Yes Yes
Data ownership Your server Your server

pick raylib if

  • You weight community size — 36K stars and counting
  • You want the Zlib license terms
  • Your stack matches C
  • You value the larger contributor base for long-term maintenance

full raylib profile →

pick entt if

  • You want the entt feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches C++
  • You evaluated both and entt fits your workflow better

full entt profile →

About raylib

raylib is a simple and easy to use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan programmers way. Ready to learn? Jump to code examples! features NO external dependencies , all required libraries are included in raylib Multiple platforms supported…

read the full raylib overview →

About entt

EnTT has been a dream so far, we haven't found a single bug to date and it's super easy to work with Every EnTT User Ever EnTT is a header only, tiny and easy to use library for game programming and much more written in modern C++ . Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll . If you don't see your project in the list, please open an issue, submit a PR or add the \ entt tag to your topics ! :+1: Do you want to keep up with changes or do you have a question that doesn't require you to open an issue? Join the gitter channel and the discord server, meet…

read the full entt overview →

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Frequently asked questions

Is raylib or entt more popular?

raylib has 35,607 GitHub stars and entt has 13,253. raylib has the larger community by that measure.

Are raylib and entt free?

Both are open source. raylib is licensed under Zlib and entt under MIT. Neither carries a licence fee.

What is the difference between raylib and entt?

raylib is written in C and entt in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, raylib or entt?

Choose raylib if you want the larger community (35,607 stars) or its Zlib licence terms. Choose entt if its feature set, stack or MIT licence fits better. Both are self-hostable.