head to head · open source
raylib vs Fyrox
raylib has 35,671 GitHub stars, 3,392 forks, 16 open issues and last shipped yesterday. Fyrox has 9,680 stars, 465 forks, 59 open issues and last shipped yesterday. raylib leads on adoption by 269% (35,671 vs 9,680 stars). raylib is written in C under Zlib; Fyrox is written in Rust under MIT. raylib has attracted 10% as many forks as stars, Fyrox 5%. Fyrox was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 3 topic tags (game-development, game-engine, gamedev), so they are genuine substitutes rather than adjacent tools.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| raylib | Fyrox | |
|---|---|---|
| GitHub stars | ★ 36K | ★ 9.7K |
| License | Zlib | MIT |
| Written in | C | Rust |
| Last push | 2026-11-14 | 2026-11-14 |
| Forks | ⑂ 3.4K | ⑂ 465 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick raylib if
- You weight community size — 36K stars and counting
- You want the Zlib license terms
- Your stack matches C
- You value the larger contributor base for long-term maintenance
pick Fyrox if
- You want the Fyrox feature set and don't need the biggest community
- You prefer the MIT license terms
- Your stack matches Rust
- You evaluated both and Fyrox fits your workflow better
About raylib
raylib is a simple and easy to use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan programmers way. Ready to learn? Jump to code examples! features NO external dependencies , all required libraries are included in raylib Multiple platforms supported…
read the full raylib overview →
About Fyrox
Fyrox a modern Rust game engine A feature rich, production ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly known as rg3d Learning materials Read the official Fyrox book here. It contains comprehensive information about many aspects of the engine, starting by "how to build" and ending by various tutorials. Community You can always ask your question in Discord server Join the Discord server, or directly in Discussions. Examples You can run examples directly in your web browser, the full list of demo projects is available here. Source code for each demo project can be found…
read the full Fyrox overview →
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Frequently asked questions
Is raylib or Fyrox more popular?
raylib has 35,671 GitHub stars and Fyrox has 9,680. raylib has the larger community by that measure.
Are raylib and Fyrox free?
Both are open source. raylib is licensed under Zlib and Fyrox under MIT. Neither carries a licence fee.
What is the difference between raylib and Fyrox?
raylib is written in C and Fyrox in Rust. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, raylib or Fyrox?
Choose raylib if you want the larger community (35,671 stars) or its Zlib licence terms. Choose Fyrox if its feature set, stack or MIT licence fits better. Both are self-hostable.