head to head · open source
raylib vs eva.js
raylib has 35,671 GitHub stars, 3,392 forks, 16 open issues and last shipped yesterday. eva.js has 1,788 stars, 106 forks, 18 open issues and last shipped 4 months ago. raylib leads on adoption by 1,895% (35,671 vs 1,788 stars). raylib is written in C under Zlib; eva.js is written in JavaScript under MIT. raylib has attracted 10% as many forks as stars, eva.js 6%. raylib was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-engine), so they are genuine substitutes rather than adjacent tools.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| raylib | eva.js | |
|---|---|---|
| GitHub stars | ★ 36K | ★ 1.8K |
| License | Zlib | MIT |
| Written in | C | JavaScript |
| Last push | 2026-11-14 | 2026-07-10 |
| Forks | ⑂ 3.4K | ⑂ 106 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick raylib if
- You weight community size — 36K stars and counting
- You want the Zlib license terms
- Your stack matches C
- You value the larger contributor base for long-term maintenance
pick eva.js if
- You want the eva.js feature set and don't need the biggest community
- You prefer the MIT license terms
- Your stack matches JavaScript
- You evaluated both and eva.js fits your workflow better
About raylib
raylib is a simple and easy to use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan programmers way. Ready to learn? Jump to code examples! features NO external dependencies , all required libraries are included in raylib Multiple platforms supported…
read the full raylib overview →
About eva.js
Eva.js (Interactive Game Engine) English | Chinese Introduction Eva.js is a front end game engine specifically for creating interactive game projects. Easy to Use : Eva.js provides out of box game components for developers to use right away. Yes, it's simple and elegant! High performance : Eva.js is powered by efficient runtime and rendering pipeline (Pixi.JS) which makes it possible to unleash the full potential of your device. Scalability : Thanks to the ECS(Entity Component System) structure, you can expand your needs by highly customizable APIs. The only limitation is your imagination! Documentation You can…
read the full eva.js overview →
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Frequently asked questions
Is raylib or eva.js more popular?
raylib has 35,671 GitHub stars and eva.js has 1,788. raylib has the larger community by that measure.
Are raylib and eva.js free?
Both are open source. raylib is licensed under Zlib and eva.js under MIT. Neither carries a licence fee.
What is the difference between raylib and eva.js?
raylib is written in C and eva.js in JavaScript. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, raylib or eva.js?
Choose raylib if you want the larger community (35,671 stars) or its Zlib licence terms. Choose eva.js if its feature set, stack or MIT licence fits better. Both are self-hostable.