head to head · open source
raylib vs engo
raylib has 35,659 GitHub stars, 3,392 forks, 16 open issues and last shipped yesterday. engo has 1,822 stars, 132 forks, 54 open issues and last shipped 8 months ago. raylib leads on adoption by 1,857% (35,659 vs 1,822 stars). raylib is written in C under Zlib; engo is written in Go under MIT. raylib has attracted 10% as many forks as stars, engo 7%. raylib was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 2 topic tags (game-engine, opengl), so they are genuine substitutes rather than adjacent tools.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| raylib | engo | |
|---|---|---|
| GitHub stars | ★ 36K | ★ 1.8K |
| License | Zlib | MIT |
| Written in | C | Go |
| Last push | 2026-11-13 | 2026-03-30 |
| Forks | ⑂ 3.4K | ⑂ 132 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick raylib if
- You weight community size — 36K stars and counting
- You want the Zlib license terms
- Your stack matches C
- You value the larger contributor base for long-term maintenance
pick engo if
- You want the engo feature set and don't need the biggest community
- You prefer the MIT license terms
- Your stack matches Go
- You evaluated both and engo fits your workflow better
About raylib
raylib is a simple and easy to use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan programmers way. Ready to learn? Jump to code examples! features NO external dependencies , all required libraries are included in raylib Multiple platforms supported…
read the full raylib overview →
About engo
Engo A cross platform game engine written in Go following an interpretation of the Entity Component System paradigm. Engo is currently compilable for Mac OSX, Linux and Windows. With the release of Go 1.4, supporting Android and the inception of iOS compatibility, mobile has been be added as a release target. Web support (wasm) is also available. v1.0 is now available! To celebrate, there will be a game jam coming soon to celebrate the release, start actually building things and hopefully find any issues. Updates for this will come soon. Getting in touch / Contributing We have a gitter chat for people to join…
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Frequently asked questions
Is raylib or engo more popular?
raylib has 35,659 GitHub stars and engo has 1,822. raylib has the larger community by that measure.
Are raylib and engo free?
Both are open source. raylib is licensed under Zlib and engo under MIT. Neither carries a licence fee.
What is the difference between raylib and engo?
raylib is written in C and engo in Go. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, raylib or engo?
Choose raylib if you want the larger community (35,659 stars) or its Zlib licence terms. Choose engo if its feature set, stack or MIT licence fits better. Both are self-hostable.