head to head · open source

raylib vs azerothcore-wotlk

raylib has 35,538 GitHub stars, 3,370 forks, 16 open issues and last shipped yesterday. azerothcore-wotlk has 9,136 stars, 3,941 forks, 2,445 open issues and last shipped 3 days ago. raylib leads on adoption by 289% (35,538 vs 9,136 stars). raylib is written in C under Zlib; azerothcore-wotlk is written in C++ under GPL-2.0. raylib has attracted 9% as many forks as stars, azerothcore-wotlk 43%. raylib was the more recently maintained of the two, and both are self-hostable with no licence fee.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

raylib ★ 36K azerothcore-wotlk ★ 9.1K category Miscellaneous

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Side by side

raylib azerothcore-wotlk
GitHub stars ★ 36K ★ 9.1K
License Zlib GPL-2.0
Written in C C++
Last push 2026-11-02 2026-10-31
Forks ⑂ 3.4K ⑂ 3.9K
Self-hosting Yes Yes
Data ownership Your server Your server

pick raylib if

  • You weight community size — 36K stars and counting
  • You want the Zlib license terms
  • Your stack matches C
  • You value the larger contributor base for long-term maintenance

full raylib profile →

pick azerothcore-wotlk if

  • You want the azerothcore-wotlk feature set and don't need the biggest community
  • You prefer the GPL-2.0 license terms
  • Your stack matches C++
  • You evaluated both and azerothcore-wotlk fits your workflow better

full azerothcore-wotlk profile →

About raylib

raylib is a simple and easy to use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan programmers way. Ready to learn? Jump to code examples! features NO external dependencies , all required libraries are included in raylib Multiple platforms supported…

read the full raylib overview →

About azerothcore-wotlk

AzerothCore Build Status Introduction AzerothCore is an open source game server application and framework designed for hosting massively multiplayer online role playing games (MMORPGs). It is based on the popular MMORPG World of Warcraft (WoW) and seeks to recreate the gameplay experience of the original game from patch 3.3.5a. The original code is based on MaNGOS, TrinityCore, and SunwellCore and has since then had extensive development to improve stability, in game mechanics, and modularity to the game. AC has also grown into a community driven project with a significant number of contributors and developers…

read the full azerothcore-wotlk overview →

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Frequently asked questions

Is raylib or azerothcore-wotlk more popular?

raylib has 35,538 GitHub stars and azerothcore-wotlk has 9,136. raylib has the larger community by that measure.

Are raylib and azerothcore-wotlk free?

Both are open source. raylib is licensed under Zlib and azerothcore-wotlk under GPL-2.0. Neither carries a licence fee.

What is the difference between raylib and azerothcore-wotlk?

raylib is written in C and azerothcore-wotlk in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, raylib or azerothcore-wotlk?

Choose raylib if you want the larger community (35,538 stars) or its Zlib licence terms. Choose azerothcore-wotlk if its feature set, stack or GPL-2.0 licence fits better. Both are self-hostable.