head to head · open source

MonoGame vs zinx

MonoGame has 14,602 GitHub stars, 3,121 forks, 766 open issues and last shipped yesterday. zinx has 7,760 stars, 1,262 forks, 96 open issues and last shipped 14 days ago. MonoGame leads on adoption by 88% (14,602 vs 7,760 stars). MonoGame is written in C# under a custom or non-standard licence; zinx is written in Go under MIT. MonoGame has attracted 21% as many forks as stars, zinx 16%. MonoGame was the more recently maintained of the two, and both are self-hostable with no licence fee.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

MonoGame ★ 15K zinx ★ 7.8K category Miscellaneous

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Side by side

MonoGame zinx
GitHub stars ★ 15K ★ 7.8K
License Custom / other MIT
Written in C# Go
Last push 2026-11-04 2026-10-22
Forks ⑂ 3.1K ⑂ 1.3K
Self-hosting Yes Yes
Data ownership Your server Your server

pick MonoGame if

  • You weight community size — 15K stars and counting
  • You want the Custom / other license terms
  • Your stack matches C#
  • You value the larger contributor base for long-term maintenance

full MonoGame profile →

pick zinx if

  • You want the zinx feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches Go
  • You evaluated both and zinx fits your workflow better

full zinx profile →

About MonoGame

MonoGame One framework for creating powerful cross platform games Supported Platforms • Resources • Samples • Support and Contributions • Source Code • Helpful Links • License Overview MonoGame is a simple and powerful .NET framework for creating games for desktop PCs, video game consoles, and mobile devices using the C programming language. It has been successfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many others. It is an open source re implementation of the discontinued Microsoft's XNA Framework. Supported Platforms We support a growing list of platforms across…

read the full MonoGame overview →

About zinx

English 简体中文 Zinx is a lightweight concurrent server framework based on Golang. Document Note : Zinx has been widely used in many enterprises for development purposes, including message forwarding for backend modules, long linked game servers, and message handling plugins for web frameworks. Zinx is positioned as a framework with concise code that allows developers to quickly understand the internal details of the framework and easily customize it based on their own enterprise scenarios. Source of Zinx Website Online Tutorial Online Tutorial Video I. One word that has been said before Why did we create Zinx?…

read the full zinx overview →

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Frequently asked questions

Is MonoGame or zinx more popular?

MonoGame has 14,602 GitHub stars and zinx has 7,760. MonoGame has the larger community by that measure.

Are MonoGame and zinx free?

Both are open source. MonoGame has no licence declared in this registry, and zinx is licensed under MIT. Both are free to self-host.

What is the difference between MonoGame and zinx?

MonoGame is written in C# and zinx in Go. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, MonoGame or zinx?

Choose MonoGame if you want the larger community (14,602 stars) or its Custom / other licence terms. Choose zinx if its feature set, stack or MIT licence fits better. Both are self-hostable.