head to head · open source

Godot vs macro-crm

Godot has 117,369 GitHub stars, 26,777 forks, 18,870 open issues and last shipped yesterday. macro-crm has 4,345 stars, 416 forks, 100 open issues and last shipped yesterday. Godot leads on adoption by 2,601% (117,369 vs 4,345 stars). Godot is written in C++ under MIT; macro-crm is written in Rust under AGPL-3.0. Godot has attracted 23% as many forks as stars, macro-crm 10%. macro-crm was the more recently maintained of the two, and both are self-hostable with no licence fee.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

Godot ★ 117K macro-crm ★ 4.3K category Miscellaneous

← all 8884 open source comparisons

Side by side

Godot macro-crm
GitHub stars ★ 117K ★ 4.3K
License MIT AGPL-3.0
Written in C++ Rust
Last push 2026-09-17 2026-09-17
Forks ⑂ 27K ⑂ 416
Self-hosting Yes Yes
Data ownership Your server Your server

pick Godot if

  • You weight community size — 117K stars and counting
  • You want the MIT license terms
  • Your stack matches C++
  • You value the larger contributor base for long-term maintenance

full Godot profile →

pick macro-crm if

  • You want the macro-crm feature set and don't need the biggest community
  • You prefer the AGPL-3.0 license terms
  • Your stack matches Rust
  • You evaluated both and macro-crm fits your workflow better

full macro-crm profile →

About Godot

Godot Engine is a free, MIT licensed, cross platform 2D and 3D game engine that ships an editor, a class reference, export templates, and one click deployment to desktop, mobile, web and console targets, aimed at game developers who want to own their toolchain and their games without royalties.

read the full Godot overview →

About macro-crm

Macro is an open source all in one team workspace written in Rust and SolidJS under AGPL 3.0. It combines email, messages, docs, tasks, agents, calls, file storage, pull requests, and CRM in one interface, with shared team level memory and @ linked objects. It lives in the open source collaboration and CRM software ecosystem.

read the full macro-crm overview →

More in Miscellaneous

firecrawl ★ 182K Home Assistant ★ 91K OpenCut ★ 90K OpenBB ★ 73K Jellyfin ★ 57K LosslessCut ★ 44K

Related comparisons

firecrawl vs godot godot vs home-assistant godot vs gdevelop godot vs monogame godot vs sbox godot vs cratedb godot vs gladys-assistant godot vs hey godot vs octobot godot vs sigle godot vs fleetbase firecrawl vs gdevelop firecrawl vs monogame firecrawl vs sbox firecrawl vs home-assistant firecrawl vs cratedb firecrawl vs gladys-assistant home-assistant vs opencut home-assistant vs cratedb opencut vs cratedb firecrawl vs novu firecrawl vs postiz firecrawl vs cap firecrawl vs openseo

More Gaming projects

Compare either of these against the rest of the Gaming field.

Godot vs GDevelop Godot vs MonoGame Godot vs s&box

Frequently asked questions

Is Godot or macro-crm more popular?

Godot has 117,369 GitHub stars and macro-crm has 4,345. Godot has the larger community by that measure.

Are Godot and macro-crm free?

Both are open source. Godot is licensed under MIT and macro-crm under AGPL-3.0. Neither carries a licence fee.

What is the difference between Godot and macro-crm?

Godot is written in C++ and macro-crm in Rust. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, Godot or macro-crm?

Choose Godot if you want the larger community (117,369 stars) or its MIT licence terms. Choose macro-crm if its feature set, stack or AGPL-3.0 licence fits better. Both are self-hostable.