head to head · open source

OpenCut vs MonoGame

OpenCut has 89,680 GitHub stars, 8,852 forks, 378 open issues and last shipped 1 months ago. MonoGame has 14,428 stars, 3,107 forks, 766 open issues and last shipped 2 days ago. OpenCut leads on adoption by 522% (89,680 vs 14,428 stars). OpenCut is written in TypeScript under MIT; MonoGame is written in C# under a custom or non-standard licence. OpenCut has attracted 10% as many forks as stars, MonoGame 22%. MonoGame was the more recently maintained of the two, and both are self-hostable with no licence fee.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

OpenCut ★ 90K MonoGame ★ 14K category Miscellaneous

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Side by side

OpenCut MonoGame
GitHub stars ★ 90K ★ 14K
License MIT Custom / other
Written in TypeScript C#
Last push 2026-08-10 2026-09-16
Forks ⑂ 8.9K ⑂ 3.1K
Self-hosting Yes Yes
Data ownership Your server Your server

pick OpenCut if

  • You weight community size — 90K stars and counting
  • You want the MIT license terms
  • Your stack matches TypeScript
  • You value the larger contributor base for long-term maintenance

full OpenCut profile →

pick MonoGame if

  • You want the MonoGame feature set and don't need the biggest community
  • You prefer the Custom / other license terms
  • Your stack matches C#
  • You evaluated both and MonoGame fits your workflow better

full MonoGame profile →

About OpenCut

OpenCut is a free, MIT licensed video editor that runs in the browser and is being rebuilt to serve web, desktop, and mobile from a single codebase, aimed at creators who want an open source alternative to CapCut.

read the full OpenCut overview →

About MonoGame

MonoGame is a free, open source C and .NET game framework for building cross platform games. It lives in the .NET game development ecosystem and is positioned as one framework for creating games on desktop PCs, mobile devices, and consoles. It is an open source re implementation of Microsoft's discontinued XNA Framework, used to create games such as Streets of Rage 4, Carrion, Celeste, and Stardew Valley.

read the full MonoGame overview →

More in Miscellaneous

firecrawl ★ 182K Godot ★ 117K Home Assistant ★ 91K OpenBB ★ 73K Jellyfin ★ 57K LosslessCut ★ 44K

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firecrawl vs monogame godot vs monogame opencut vs losslesscut opencut vs audacity opencut vs shotcut opencut vs darktable opencut vs krita opencut vs openshot opencut vs gimp opencut vs kdenlive home-assistant vs opencut opencut vs cratedb opencut vs fleetbase firecrawl vs godot godot vs home-assistant firecrawl vs gdevelop firecrawl vs sbox godot vs gdevelop godot vs sbox firecrawl vs home-assistant firecrawl vs cratedb firecrawl vs gladys-assistant godot vs cratedb godot vs gladys-assistant

More Photo & Video Editors projects

Compare either of these against the rest of the Photo & Video Editors field.

OpenCut vs LosslessCut OpenCut vs Audacity OpenCut vs Shotcut OpenCut vs Darktable OpenCut vs Krita OpenCut vs OpenShot OpenCut vs GIMP OpenCut vs Kdenlive OpenCut vs RawTherapee

Frequently asked questions

Is OpenCut or MonoGame more popular?

OpenCut has 89,680 GitHub stars and MonoGame has 14,428. OpenCut has the larger community by that measure.

Are OpenCut and MonoGame free?

Both are open source. OpenCut is licensed under MIT, and MonoGame has no licence declared in this registry. Both are free to self-host.

What is the difference between OpenCut and MonoGame?

OpenCut is written in TypeScript and MonoGame in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, OpenCut or MonoGame?

Choose OpenCut if you want the larger community (89,680 stars) or its MIT licence terms. Choose MonoGame if its feature set, stack or Custom / other licence fits better. Both are self-hostable.