head to head · open source
MonoGame vs entt
MonoGame has 14,602 GitHub stars, 3,119 forks, 766 open issues and last shipped yesterday. entt has 13,239 stars, 1,123 forks, 12 open issues and last shipped yesterday. MonoGame leads on adoption by 10% (14,602 vs 13,239 stars). MonoGame is written in C# under a custom or non-standard licence; entt is written in C++ under MIT. MonoGame has attracted 21% as many forks as stars, entt 8%. MonoGame was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-development), so they are genuine substitutes rather than adjacent tools.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| MonoGame | entt | |
|---|---|---|
| GitHub stars | ★ 15K | ★ 13K |
| License | Custom / other | MIT |
| Written in | C# | C++ |
| Last push | 2026-11-02 | 2026-11-02 |
| Forks | ⑂ 3.1K | ⑂ 1.1K |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick MonoGame if
- You weight community size — 15K stars and counting
- You want the Custom / other license terms
- Your stack matches C#
- You value the larger contributor base for long-term maintenance
pick entt if
- You want the entt feature set and don't need the biggest community
- You prefer the MIT license terms
- Your stack matches C++
- You evaluated both and entt fits your workflow better
About MonoGame
MonoGame One framework for creating powerful cross platform games Supported Platforms • Resources • Samples • Support and Contributions • Source Code • Helpful Links • License Overview MonoGame is a simple and powerful .NET framework for creating games for desktop PCs, video game consoles, and mobile devices using the C programming language. It has been successfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many others. It is an open source re implementation of the discontinued Microsoft's XNA Framework. Supported Platforms We support a growing list of platforms across…
read the full MonoGame overview →
About entt
EnTT has been a dream so far, we haven't found a single bug to date and it's super easy to work with Every EnTT User Ever EnTT is a header only, tiny and easy to use library for game programming and much more written in modern C++ . Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll . If you don't see your project in the list, please open an issue, submit a PR or add the \ entt tag to your topics ! :+1: Do you want to keep up with changes or do you have a question that doesn't require you to open an issue? Join the gitter channel and the discord server, meet…
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Frequently asked questions
Is MonoGame or entt more popular?
MonoGame has 14,602 GitHub stars and entt has 13,239. MonoGame has the larger community by that measure.
Are MonoGame and entt free?
Both are open source. MonoGame has no licence declared in this registry, and entt is licensed under MIT. Both are free to self-host.
What is the difference between MonoGame and entt?
MonoGame is written in C# and entt in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, MonoGame or entt?
Choose MonoGame if you want the larger community (14,602 stars) or its Custom / other licence terms. Choose entt if its feature set, stack or MIT licence fits better. Both are self-hostable.