head to head · open source
Home Assistant vs MonoGame
Home Assistant has 90,654 GitHub stars, 38,685 forks, 3,527 open issues and last shipped yesterday. MonoGame has 14,428 stars, 3,107 forks, 766 open issues and last shipped 2 days ago. Home Assistant leads on adoption by 528% (90,654 vs 14,428 stars). Home Assistant is written in Python under Apache-2.0; MonoGame is written in C# under a custom or non-standard licence. Home Assistant has attracted 43% as many forks as stars, MonoGame 22%. Home Assistant was the more recently maintained of the two, and both are self-hostable with no licence fee.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| Home Assistant | MonoGame | |
|---|---|---|
| GitHub stars | ★ 91K | ★ 14K |
| License | Apache-2.0 | Custom / other |
| Written in | Python | C# |
| Last push | 2026-09-17 | 2026-09-16 |
| Forks | ⑂ 39K | ⑂ 3.1K |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick Home Assistant if
- You weight community size — 91K stars and counting
- You want the Apache-2.0 license terms
- Your stack matches Python
- You value the larger contributor base for long-term maintenance
pick MonoGame if
- You want the MonoGame feature set and don't need the biggest community
- You prefer the Custom / other license terms
- Your stack matches C#
- You evaluated both and MonoGame fits your workflow better
About Home Assistant
Home Assistant is an open source home automation platform that runs locally on devices such as Raspberry Pi or a personal server. It enables users to control and automate smart home devices—including lights, thermostats, locks, and sensors—without relying on cloud services. Built in Python with an asyncio event loop, it emphasizes local processing and data sovereignty, ensuring all device data remains under the user’s control.
read the full Home Assistant overview →
About MonoGame
MonoGame is a free, open source C and .NET game framework for building cross platform games. It lives in the .NET game development ecosystem and is positioned as one framework for creating games on desktop PCs, mobile devices, and consoles. It is an open source re implementation of Microsoft's discontinued XNA Framework, used to create games such as Streets of Rage 4, Carrion, Celeste, and Stardew Valley.
read the full MonoGame overview →
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Frequently asked questions
Is Home Assistant or MonoGame more popular?
Home Assistant has 90,654 GitHub stars and MonoGame has 14,428. Home Assistant has the larger community by that measure.
Are Home Assistant and MonoGame free?
Both are open source. Home Assistant is licensed under Apache-2.0, and MonoGame has no licence declared in this registry. Both are free to self-host.
What is the difference between Home Assistant and MonoGame?
Home Assistant is written in Python and MonoGame in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, Home Assistant or MonoGame?
Choose Home Assistant if you want the larger community (90,654 stars) or its Apache-2.0 licence terms. Choose MonoGame if its feature set, stack or Custom / other licence fits better. Both are self-hostable.