head to head · open source

Home Assistant vs MonoGame

Home Assistant has 91,919 GitHub stars, 39,214 forks, 3,527 open issues and last shipped yesterday. MonoGame has 14,602 stars, 3,119 forks, 766 open issues and last shipped yesterday. Home Assistant leads on adoption by 529% (91,919 vs 14,602 stars). Home Assistant is written in Python under Apache-2.0; MonoGame is written in C# under a custom or non-standard licence. Home Assistant has attracted 43% as many forks as stars, MonoGame 21%. Home Assistant was the more recently maintained of the two, and both are self-hostable with no licence fee.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

Home Assistant ★ 92K MonoGame ★ 15K category Miscellaneous

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Side by side

Home Assistant MonoGame
GitHub stars ★ 92K ★ 15K
License Apache-2.0 Custom / other
Written in Python C#
Last push 2026-11-02 2026-11-02
Forks ⑂ 39K ⑂ 3.1K
Self-hosting Yes Yes
Data ownership Your server Your server

pick Home Assistant if

  • You weight community size — 92K stars and counting
  • You want the Apache-2.0 license terms
  • Your stack matches Python
  • You value the larger contributor base for long-term maintenance

full Home Assistant profile →

pick MonoGame if

  • You want the MonoGame feature set and don't need the biggest community
  • You prefer the Custom / other license terms
  • Your stack matches C#
  • You evaluated both and MonoGame fits your workflow better

full MonoGame profile →

About Home Assistant

Home Assistant Chat Status ================================================================================= Open source home automation that puts local control and privacy first. Powered by a worldwide community of tinkerers and DIY enthusiasts. Perfect to run on a Raspberry Pi or a local server. Check out home assistant.io for a demo , installation instructions , tutorials and documentation . Featured integrations The system is built using a modular approach so support for other devices or actions can be implemented easily. See also the section on architecture and the section on creating your own components…

read the full Home Assistant overview →

About MonoGame

MonoGame One framework for creating powerful cross platform games Supported Platforms • Resources • Samples • Support and Contributions • Source Code • Helpful Links • License Overview MonoGame is a simple and powerful .NET framework for creating games for desktop PCs, video game consoles, and mobile devices using the C programming language. It has been successfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many others. It is an open source re implementation of the discontinued Microsoft's XNA Framework. Supported Platforms We support a growing list of platforms across…

read the full MonoGame overview →

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Frequently asked questions

Is Home Assistant or MonoGame more popular?

Home Assistant has 91,919 GitHub stars and MonoGame has 14,602. Home Assistant has the larger community by that measure.

Are Home Assistant and MonoGame free?

Both are open source. Home Assistant is licensed under Apache-2.0, and MonoGame has no licence declared in this registry. Both are free to self-host.

What is the difference between Home Assistant and MonoGame?

Home Assistant is written in Python and MonoGame in C#. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, Home Assistant or MonoGame?

Choose Home Assistant if you want the larger community (91,919 stars) or its Apache-2.0 licence terms. Choose MonoGame if its feature set, stack or Custom / other licence fits better. Both are self-hostable.