head to head · open source
GDevelop vs raylib-go
GDevelop has 28,006 GitHub stars, 1,618 forks, 633 open issues and last shipped 2 days ago. raylib-go has 2,553 stars, 210 forks, 8 open issues and last shipped 2 months ago. GDevelop leads on adoption by 997% (28,006 vs 2,553 stars). GDevelop is written in JavaScript under a custom or non-standard licence; raylib-go is written in C under Zlib. GDevelop has attracted 6% as many forks as stars, raylib-go 8%. GDevelop was the more recently maintained of the two, and both are self-hostable with no licence fee. The two share 1 topic tag (game-engine), so they are genuine substitutes rather than adjacent tools.
Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.
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Side by side
| GDevelop | raylib-go | |
|---|---|---|
| GitHub stars | ★ 28K | ★ 2.6K |
| License | Custom / other | Zlib |
| Written in | JavaScript | C |
| Last push | 2026-10-24 | 2026-08-15 |
| Forks | ⑂ 1.6K | ⑂ 210 |
| Self-hosting | Yes | Yes |
| Data ownership | Your server | Your server |
pick GDevelop if
- You weight community size — 28K stars and counting
- You want the Custom / other license terms
- Your stack matches JavaScript
- You value the larger contributor base for long-term maintenance
pick raylib-go if
- You want the raylib-go feature set and don't need the biggest community
- You prefer the Zlib license terms
- Your stack matches C
- You evaluated both and raylib-go fits your workflow better
About GDevelop
GDevelop is a full featured, no code, open source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy to understand yet powerful event based system and modular behaviors. Create with AI that assists or builds alongside you. Getting started Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues , good first contributions or the "🏐 not too hard" cards on the Roadmap. Games made with GDevelop Find GDevelop games…
read the full GDevelop overview →
About raylib-go
raylib go Golang bindings for raylib, a simple and easy to use library to enjoy videogames programming. raylib C source code is included and compiled together with bindings. Note that the first build can take a few minutes. It is also possible to use raylib go without cgo (see requirements below). Requirements cgo Ubuntu apt get install libgl1 mesa dev libxi dev libxcursor dev libxrandr dev libxinerama dev libwayland dev libxkbcommon dev Fedora dnf install mesa libGL devel libXi devel libXcursor devel libXrandr devel libXinerama devel wayland devel libxkbcommon devel macOS On macOS, you need Xcode or Command…
read the full raylib-go overview →
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Frequently asked questions
Is GDevelop or raylib-go more popular?
GDevelop has 28,006 GitHub stars and raylib-go has 2,553. GDevelop has the larger community by that measure.
Are GDevelop and raylib-go free?
Both are open source. GDevelop has no licence declared in this registry, and raylib-go is licensed under Zlib. Both are free to self-host.
What is the difference between GDevelop and raylib-go?
GDevelop is written in JavaScript and raylib-go in C. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.
Which should I choose, GDevelop or raylib-go?
Choose GDevelop if you want the larger community (28,006 stars) or its Custom / other licence terms. Choose raylib-go if its feature set, stack or Zlib licence fits better. Both are self-hostable.