head to head · open source

Tone.js vs Rythe-Engine

Tone.js has 14,874 GitHub stars, 1,086 forks, 65 open issues and last shipped 2 days ago. Rythe-Engine has 535 stars, 30 forks, 10 open issues and last shipped 1 months ago. Tone.js leads on adoption by 2,680% (14,874 vs 535 stars). Tone.js is written in TypeScript under MIT; Rythe-Engine is written in C++ under MIT. Tone.js has attracted 7% as many forks as stars, Rythe-Engine 6%. Tone.js was the more recently maintained of the two, and both are self-hostable with no licence fee.

Two open source projects, one decision. Both are free and self-hostable — the differences are community size, license terms, language stack and release pace.

Tone.js ★ 15K Rythe-Engine ★ 535 category Business Software

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Side by side

Tone.js Rythe-Engine
GitHub stars ★ 15K ★ 535
License MIT MIT
Written in TypeScript C++
Last push 2026-11-01 2026-10-01
Forks ⑂ 1.1K ⑂ 30
Self-hosting Yes Yes
Data ownership Your server Your server

pick Tone.js if

  • You weight community size — 15K stars and counting
  • You want the MIT license terms
  • Your stack matches TypeScript
  • You value the larger contributor base for long-term maintenance

full Tone.js profile →

pick Rythe-Engine if

  • You want the Rythe-Engine feature set and don't need the biggest community
  • You prefer the MIT license terms
  • Your stack matches C++
  • You evaluated both and Rythe-Engine fits your workflow better

full Rythe-Engine profile →

About Tone.js

Tone.js Tone.js is a Web Audio framework for creating interactive music in the browser. The architecture of Tone.js aims to be familiar to both musicians and audio programmers creating web based audio applications. On the high level, Tone offers common DAW (digital audio workstation) features like a global transport for synchronizing and scheduling events as well as prebuilt synths and effects. Additionally, Tone provides high performance building blocks to create your own synthesizers, effects, and complex control signals. API Examples Installation There are two ways to incorporate Tone.js into a project…

read the full Tone.js overview →

About Rythe-Engine

Rythe Engine Rythe Engine is a data oriented C++20 game engine built to make optimal use of modern hardware. Rythe's core is built on an async compute minded design to take care of the logic and an ECS to take care of the data. This allows the engine, its other modules, and the editor to utilize all the power they can find and to be extremely modular. The engine's modules are separated into optional git submodules; links to them can be found in their respective folders in rythe/engine/. Features Rendering Post processing stack Particle system PBR Imgui Automatic exposure Modular rendering pipeline Custom shader…

read the full Rythe-Engine overview →

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Frequently asked questions

Is Tone.js or Rythe-Engine more popular?

Tone.js has 14,874 GitHub stars and Rythe-Engine has 535. Tone.js has the larger community by that measure.

Are Tone.js and Rythe-Engine free?

Both are open source. Tone.js is licensed under MIT and Rythe-Engine under MIT. Neither carries a licence fee.

What is the difference between Tone.js and Rythe-Engine?

Tone.js is written in TypeScript and Rythe-Engine in C++. The practical differences are community size, licence terms, language stack and release cadence — all compared in the table above.

Which should I choose, Tone.js or Rythe-Engine?

Choose Tone.js if you want the larger community (14,874 stars) or its MIT licence terms. Choose Rythe-Engine if its feature set, stack or MIT licence fits better. Both are self-hostable.