Tone.js is a free, open source scheduling & event management project written in TypeScript and released under MIT. It has 14,725 GitHub stars, 1,063 forks and 65 open issues, and was last pushed 2 days ago. On this registry it ranks #4 of 23 tracked projects in Scheduling & Event Management, with 5 head-to-head comparisons available. It gained 5 stars over the last 3 tracked days.

What is Tone.js?

What it is

Tone.js is a Web Audio framework for creating interactive music in the browser. It is written in TypeScript and released under the MIT license, and it lives in the JavaScript and Web Audio API ecosystem, where it is distributed through npm and unpkg. The project has been developed for roughly thirteen years and carries a substantial community footprint, with more than fourteen thousand stars and over a thousand forks on GitHub.

The concrete problem it solves is the gap between the raw Web Audio API and the workflows that musicians and audio programmers actually expect. The native API provides sample-accurate scheduling primitives but leaves the musician to assemble oscillators, envelopes, effects chains and timing logic from scratch. Tone.js offers digital audio workstation style features on the high level, including a global transport for synchronizing and scheduling events, along with prebuilt synthesizers and effects, and it exposes lower-level building blocks for creating custom synthesizers, effects and complex control signals. Its architecture is designed to feel familiar to both musicians and audio programmers building web-based audio applications.

Key capabilities

  • Global transport for synchronizing and scheduling musical events across an application.
  • Prebuilt synthesizers and effects, including Tone.Synth, a basic synthesizer with a single oscillator and an ADSR envelope.
  • triggerAttack and triggerRelease for note-on and note-off control of amplitude.
  • triggerAttackRelease, which combines attack and release in a single call and accepts pitch-octave notation such as "C4" or frequencies in hertz.
  • Time encoding abstraction over AudioContext time, accepting values such as "4n" for a quarter note, "8t" for an eighth-note triplet, and "1m" for one measure.
  • Tone.now() for reading the current AudioContext time while building scheduling logic.
  • Building blocks for custom synthesizers, effects and complex control signals.

Who uses it and how

  • Musicians and audio programmers building interactive music directly in the browser.
  • Web audio application developers who need scheduled, tempo-relative playback rather than second-based timing.
  • Developers prototyping DAW-like features such as a transport, synths and effects in a single page.
  • Applications that schedule events into the future by passing an AudioContext time value to triggerAttackRelease.

Getting started

Install locally with npm install tone for the latest stable version or npm install tone@next for the next version, then import it with import * as Tone from "tone". Tone.js is also hosted at unpkg.com and can be added with a script tag inside an HTML document, provided it precedes any project scripts.

When to use it — and when not to

Tone.js is a strong fit when the goal is scheduled, interactive music in the browser and the project already expects a JavaScript or TypeScript build. A self-hoster or embedder must account for browser autoplay policy: audio will not play until a user clicks or presses a key, and Tone.js code must run only after calling Tone.start() from such an event listener, waiting for the returned promise to resolve, because scheduling or playing audio before

project readme (upstream, from github) — read inline

Tone.js

codecov

Tone.js is a Web Audio framework for creating interactive music in the browser. The architecture of Tone.js aims to be familiar to both musicians and audio programmers creating web-based audio applications. On the high-level, Tone offers common DAW (digital audio workstation) features like a global transport for synchronizing and scheduling events as well as prebuilt synths and effects. Additionally, Tone provides high-performance building blocks to create your own synthesizers, effects, and complex control signals.

Installation

There are two ways to incorporate Tone.js into a project. First, it can be installed locally into a project using npm:

npm install tone      // Install the latest stable version
npm install tone@next // Or, alternatively, use the 'next' version

Add Tone.js to a project using the JavaScript import syntax:

import * as Tone from "tone";

Tone.js is also hosted at unpkg.com. It can be added directly within an HTML document, as long as it precedes any project scripts. See the example here for more details.

<script src="http://unpkg.com/tone"></script>

Hello Tone

//create a synth and connect it to the main output (your speakers)
const synth = new Tone.Synth().toDestination();

//play a middle 'C' for the duration of an 8th note
synth.triggerAttackRelease("C4", "8n");

Tone.Synth

Tone.Synth is a basic synthesizer with a single oscillator and an ADSR envelope.

triggerAttack / triggerRelease

triggerAttack starts the note (the amplitude is rising), and triggerRelease is when the amplitude is going back to 0 (i.e. note off).

const synth = new Tone.Synth().toDestination();
const now = Tone.now();
// trigger the attack immediately
synth.triggerAttack("C4", now);
// wait one second before triggering the release
synth.triggerRelease(now + 1);

triggerAttackRelease

triggerAttackRelease is a combination of triggerAttack and triggerRelease

The first argument to the note which can either be a frequency in hertz (like 440) or as "pitch-octave" notation (like "D#2").

The second argument is the duration that the note is held. This value can either be in seconds, or as a tempo-relative value.

The third (optional) argument of triggerAttackRelease is when along the AudioContext time the note should play. It can be used to schedule events in the future.

const synth = new Tone.Synth().toDestination();
const now = Tone.now();
synth.triggerAttackRelease("C4", "8n", now);
synth.triggerAttackRelease("E4", "8n", now + 0.5);
synth.triggerAttackRelease("G4", "8n", now + 1);

Time

Web Audio has advanced, sample accurate scheduling capabilities. The AudioContext time is what the Web Audio API uses to schedule events, starts at 0 when the page loads and counts up in seconds.

Tone.now() gets the current time of the AudioContext.

setInterval(() => console.log(Tone.now()), 100);

Tone.js abstracts away the AudioContext time. Instead of defining all values in seconds, any method which takes time as an argument can accept a number or a string. For example "4n" is a quarter-note, "8t" is an eighth-note triplet, and "1m" is one measure.

Read about Time encodings.

Starting Audio

IMPORTANT: Browsers will not play any audio until a user clicks something (like a play button). Run your Tone.js code only after calling Tone.start() from a event listener which is triggered by a user action such as "click" or "keydown".

Tone.start() returns a promise, the audio will be ready only after that promise is resolved. Scheduling or playing audio before the AudioContext is running will result in silence or incorrect scheduling.

//attach a click listener to a play button
document.querySelector("button")?.addEventListener("click", async () => {
	await Tone.start();
	console.log("audio is ready");
});

Scheduling

Transport

Tone.getTransport() returns the main timekeeper. Unlike the AudioContext clock, it can be started, stopped, looped and adjusted on the fly. You can think of it like the arrangement view in a Digital Audio Workstation.

Multiple events and parts can be arranged and synchronized along the Transport. Tone.Loop is a simple way to create a looped callback that can be scheduled to start and stop.

// create two monophonic synths
const synthA = new Tone.FMSynth().toDestination();
const synthB = new Tone.AMSynth().toDestination();
//play a note every quarter-note
const loopA = new Tone.Loop((time) => {
	synthA.triggerAttackRelease("C2", "8n", time);
}, "4n").start(0);
//play another note every off quarter-note, by starting it "8n"
const loopB = new Tone.Loop((time) => {
	synthB.triggerAttackRelease("C4", "8n", time);
}, "4n").start("8n");
// all loops start when the Transport is started
Tone.getTransport().start();
// ramp up to 800 bpm over 10 seconds
Tone.getTransport().bpm.rampTo(800, 10);

Since Javascript callbacks are not precisely timed, the sample-accurate time of the event is passed into the callback function. Use this time value to schedule the events.

Instruments

There are numerous synths to choose from including Tone.FMSynth, Tone.AMSynth and Tone.NoiseSynth.

All of these instruments are monophonic (single voice) which means that they can only play one note at a time.

To create a polyphonic synthesizer, use Tone.PolySynth, which accepts a monophonic synth as its first parameter and automatically handles the note allocation so you can pass in multiple notes. The API is similar to the monophonic synths, except triggerRelease must be given a note or array of notes.

const synth = new Tone.PolySynth(Tone.Synth).toDestination();
const now = Tone.now();
synth.triggerAttack("D4", now);
synth.triggerAttack("F4", now + 0.5);
synth.triggerAttack("A4", now + 1);
synth.triggerAttack("C5", now + 1.5);
synth.triggerAttack("E5", now + 2);
synth.triggerRelease(["D4", "F4", "A4", "C5", "E5"], now + 4);

Samples

Sound generation is not limited to synthesized sounds. You can also load a sample and play that back in a number of ways. Tone.Player is one way to load and play back an audio file.

const player = new Tone.Player(
	"https://tonejs.github.io/audio/berklee/gong_1.mp3"
).toDestination();
Tone.loaded().then(() => {
	player.start();
});

Tone.loaded() returns a promise which resolves when all audio files are loaded. It's a helpful shorthand instead of waiting on each individual audio buffer's onload event to resolve.

Tone.Sampler

Multiple samples can also be combined into an instrument. If you have audio files organized by note, Tone.Sampler will pitch shift the samples to fill in gaps between notes. So for example, if you only have every 3rd note on a piano sampled, you could turn that into a full piano sample.

Unlike the other synths, Tone.Sampler is polyphonic so doesn't need to be passed into Tone.PolySynth

const sampler = new Tone.Sampler({
	urls: {
		C4: "C4.mp3",
		"D#4": "Ds4.mp3",
		"F#4": "Fs4.mp3",
		A4: "A4.mp3",
	},
	release: 1,
	baseUrl: "https://tonejs.github.io/audio/salamander/",
}).toDestination();

Tone.loaded().then(() => {
	sampler.triggerAttackRelease(["Eb4", "G4", "Bb4"], 4);
});

Effects

In the above examples, the sources were always connected directly to the Destination, but the output of the synth could also be routed through one (or more) effects before going to the speakers.

const player = new Tone.Player({
	url: "https://tonejs.github.io/audio/berklee/gurgling_theremin_1.mp3",
	loop: true,
	autostart: true,
});
//create a distortion effect
const distortion = new Tone.Distortion(0.4).toDestination();
//connect a player to the distortion
player.connect(distortion);

The connection routing is flexible, connections can run serially or in parallel.

const player = new Tone.Player({
	url: "https://tonejs.github.io/audio/drum-samples/loops/ominous.mp3",
	autostart: true,
});
const filter = new Tone.Filter(400, "lowpass").toDestination();
const feedbackDelay = new Tone.FeedbackDelay(0.125, 0.5).toDestination();

// connect the player to the feedback delay and filter in parallel
player.connect(filter);
player.connect(feedbackDelay);

Multiple nodes can be connected to the same input enabling sources to share effects. Tone.Gain is useful utility node for creating complex routing.

Signals

Like the underlying Web Audio API, Tone.js is built with audio-rate signal c

readme truncated — read the full docs on github

Frequently asked questions

Is Tone.js free to use?

Tone.js is open source under the MIT licence. There is no licence fee and no seat count — you can self-host it or, where the project offers one, pay a vendor for a managed version instead.

What does Tone.js do?

A Web Audio framework for making interactive music in the browser.

What is Tone.js written in?

Tone.js is primarily written in TypeScript. Its source is publicly available at https://github.com/Tonejs/Tone.js, and it has 14,725 GitHub stars.