Lumix Engine
3D Game Engine

Who is using it?

Showcase Projects
A small collection of sample projects built with the Lumix Engine. See the full showcase at https://github.com/nem0/lumix_showcase.
Project generator
Contact: mikulas.florek@gamedev.sk
LumixEngine is a free, open source gaming project written in C++ and released under MIT. It has 3,894 GitHub stars, 447 forks and 34 open issues, and was last pushed 12 hours ago. On this registry it ranks #36 of 56 tracked projects in Gaming, with 5 head-to-head comparisons available.
Lumix Engine is an MIT-licensed, open-source 3D game engine written in C++ with an integrated editor, aimed at game developers who want to build and ship their own projects on Windows or Linux.
Lumix Engine is a general-purpose 3D game engine implemented in C++ and distributed under the MIT licence, with a graphical editor as its front end for scene authoring. It follows a data-oriented design and an entity-component-system architecture, which shapes how game state is organised and processed rather than being merely an implementation detail. The project is developed in the open on GitHub, where it has accumulated 3,894 stars and 447 forks, and it maintains a wiki of features, a documentation site, a Discord server for support, and a repository of showcase projects.
The concrete problem it addresses is the cost of starting a 3D game project from scratch or of depending on a proprietary engine whose terms you do not control. Lumix provides the engine core, the editor, and a project generator so that a developer can go from an empty directory to a running 3D application inside a single open-source toolchain. It replaces the need to hand-roll a renderer, scene representation, and editing environment, and it keeps the whole stack available to read, modify, and rebuild under an MIT licence.
The README points to a Getting Started page at nem0.github.io/LumixEngine/getting_started.html and to a premake5-based project generator for producing build files; a companion video covers the same workflow.
No list of paid products is given, and no other engines are named in the available facts, so Lumix Engine stands alone in this registry. Its distinguishing properties, as stated by the project itself, are an MIT licence, a C++ and entity-component-system architecture, and first-class support for Windows and Linux.
This project is for developers who are comfortable operating an engine build themselves — running premake5, compiling C++ on Windows or Linux, and debugging engine-level problems — since nothing in the facts suggests a hosted or managed offering. It is a poor fit for teams that need a commercial support contract, a large asset-store ecosystem, or a single-vendor roadmap, none of which the README advertises. The README is largely a set of links to a wiki, docs site, and videos rather than a self-contained specification, the feature list lives off-repository, and 34 issues remain open, so a prospective user should budget time for reading external documentation before committing.
3D Game Engine

Who is using it?

A small collection of sample projects built with the Lumix Engine. See the full showcase at https://github.com/nem0/lumix_showcase.
Project generator
Contact: mikulas.florek@gamedev.sk
LumixEngine is open source under the MIT licence. There is no licence fee and no seat count — you can self-host it or, where the project offers one, pay a vendor for a managed version instead.
3D C++ Game Engine - yet another open source game engine
LumixEngine is primarily written in C++. Its source is publicly available at https://github.com/nem0/LumixEngine, and it has 3,894 GitHub stars.