Pumpkin
Pumpkin is a Minecraft server built entirely in Rust, offering a fast, efficient, and customizable experience. It prioritizes performance and player enjoyment while adhering to the core mechanics of the game.

Goals
- Performance: Leveraging multi-threading for maximum speed and efficiency.
- Compatibility: Supports the latest Java & Bedrock Minecraft server version while adhering to Vanilla game mechanics.
- Security: Prioritizes security by preventing known security exploits.
- Flexibility: Highly configurable, with the ability to disable unnecessary features.
- Extensibility: Provides a foundation for plugin development.
[!IMPORTANT] Pumpkin is currently under heavy development.
Features
- Configuration (toml)
- Tracking: Protocol
- Server Status/Ping
- Encryption
- Packet Compression
- Java Edition
- Bedrock Edition (W.I.P)
- ...
- Tracking: World
- Player Tab-list
- Scoreboard
- World Loading
- World Time
- World Borders
- World Saving
- Lighting
- Entity Spawning
- Bossbar
- Chunk Loading (Vanilla, Linear, Pump)
- Chunk Generation
- Chunk Saving (Vanilla, Linear, Pump)
- Redstone
- Liquid Physics
- ...
- Tracking: Player
- Skins
- Teleport
- Movement
- Animation
- Inventory
- Combat
- Experience
- Hunger
- Off Hand
- Advancements (W.I.P)
- Eating
- ...
- Entities
- Non-Living (Minecart, Eggs...) (W.I.P)
- Entity Effects
- Players
- Mobs (W.I.P)
- Animals (W.I.P)
- Entity AI
- Boss (W.I.P)
- Villagers (W.I.P)
- Entity Saving
- Server
- Proxy
How to run
See our Quick Start guide to get Pumpkin running.
Contributions
Contributions are welcome! See CONTRIBUTING.md
Docs
Pumpkin's documentation can be found at
Communication
Consider joining our Discord server to stay up-to-date on events, updates, and connect with other members.
Funding
If you want to fund me and help the project, check out the Donation Page.
License & Attribution
- Pumpkin Server: Licensed under the GNU General Public License v3.0 (GPLv3).
- Plugin API (
pumpkin-plugin-api&pumpkin-plugin-wit): Dual-licensed under MIT OR Apache-2.0 for maximum flexibility when writing plugins. - Third-Party Assets & Data: Bedrock mappings, protocol conversion data, and Minecraft assets are subject to their respective licenses and attribution terms. See assets/NOTICE.md for full details.